Wargame's maps: Thüringer Wald

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[EUG]MadMat
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Wargame's maps: Thüringer Wald

Postby [EUG]MadMat » Fri 15 Jan 2016 15:03

A preview of the upcoming new "Thüringer Wald" map for Red Dragon:
http://aoa.eugensystems.com/wargames-ma ... nger-wald/

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Re: Wargame's maps: Thüringer Wald

Postby D-M » Fri 15 Jan 2016 15:13

Best map evar. Holy shit. This is awesome.
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47andrej
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Re: Wargame's maps: Thüringer Wald

Postby 47andrej » Fri 15 Jan 2016 18:13

So when last Map Pack is going to be released? Is it soon, imminent or very imminent?
And will there be more or less balance changes than in last one?

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Re: Wargame's maps: Thüringer Wald

Postby Henrik_VH » Fri 15 Jan 2016 18:41

It's here finally. :D
Something...

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Re: Wargame's maps: Thüringer Wald

Postby [EUG]MadMat » Fri 15 Jan 2016 18:55

Henrik_VH wrote:It's here finally. :D

Not yet, not yet ... ;)

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Re: Wargame's maps: Thüringer Wald

Postby realfakealex » Fri 15 Jan 2016 19:03

[EUG]MadMat wrote:
Henrik_VH wrote:It's here finally. :D

Not yet, not yet ... ;)

soonish?

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Re: Wargame's maps: Thüringer Wald

Postby another505 » Fri 15 Jan 2016 19:23

I have to play VDV everytime on this map :lol:
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Re: Wargame's maps: Thüringer Wald

Postby Crotou » Fri 15 Jan 2016 19:52

At last! :mrgreen:
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Re: Wargame's maps: Thüringer Wald

Postby DeckCheney » Fri 15 Jan 2016 20:56

Well... this map would be better if units didn't have massive issues with angles of attack.

That said; I've a complaint for your map design team. Quit leaving massive parts of the map unzoned. There shouldn't be space between zones, and they should essentially cover the whole map. This will encourage combat over more area and fighting in some of well thought out environments that are otherwise completely ignored due to irrelevant strategic value.
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Re: Wargame's maps: Thüringer Wald

Postby Fade2Gray » Fri 15 Jan 2016 20:57

SPLOOSH! Well, the male version of it anyways.

This map looks amazing, hell all these redesigns have been amazing to see unfold. Definitely looking forward to this one.

DeckCheney wrote:Well... this map would be better if units didn't have massive issues with angles of attack.

That said; I've a complaint for your map design team. Quit leaving massive parts of the map unzoned. There shouldn't be space between zones, and they should essentially cover the whole map. This will encourage combat over more area and fighting in some of well thought out environments that are otherwise completely ignored due to irrelevant strategic value.


I'm sure they care what you think. :roll:
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