Wargame's maps: Thüringer Wald

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Razzmann
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Re: Wargame's maps: Thüringer Wald

Postby Razzmann » Tue 19 Jan 2016 01:28

Mike wrote:How long does it take to make a map? On average.

I think I remember a map designer speaking of about a week. But don't quote me on that.

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Re: Wargame's maps: Thüringer Wald

Postby FLX » Tue 19 Jan 2016 01:34

thenosh wrote:Oh boy, this looks promising! Though is it the final version? Are there supposed to be so few possibilities to hide near the roads?^^

This is intended, the idea of the map is to allow fast and concealed movements on these roads.
Mountains crests are tough to control but if you don't the enemy might move a strong force rapidly around you without you noticing.

This layout promises a lot of mobile warfare.
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Re: Wargame's maps: Thüringer Wald

Postby Pleb Squasher » Tue 19 Jan 2016 07:41

You Eugen fellas sure have good taste in maps, I had no idea this one was being added (may have been announced and I just forgot though!)

Very very impressed with the amazing quality of the map packs, it's really great that you guys get so involved with the community and put all this work in for free content.

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Re: Wargame's maps: Thüringer Wald

Postby thenosh » Tue 19 Jan 2016 13:52

FLX wrote:
thenosh wrote:Oh boy, this looks promising! Though is it the final version? Are there supposed to be so few possibilities to hide near the roads?^^

This is intended, the idea of the map is to allow fast and concealed movements on these roads.
Mountains crests are tough to control but if you don't the enemy might move a strong force rapidly around you without you noticing.

This layout promises a lot of mobile warfare.


Understandable from this point of view. I hope that this will work out and not end up in some meatgrinder, like on other maps at the moment. What speaks for it, are the hills that cover units from the LOS. Interested how this will work out! :)
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Re: Wargame's maps: Thüringer Wald

Postby Valence » Tue 19 Jan 2016 16:59

Razzmann wrote:
Mike wrote:How long does it take to make a map? On average.

I think I remember a map designer speaking of about a week. But don't quote me on that.


A lot more!

One week roughly is just for the visual, level building phase. You also got level design, testing, releasing... It adds up pretty fast.
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Re: Wargame's maps: Thüringer Wald

Postby tripplesixer » Tue 19 Jan 2016 17:51

Just want to say thank you for your work!

Please proceed with the map migration. This will keep the game alive!

Ah, just 1# thing - it would be nice to have the 10vs10 maps also available for private TvT events (even with AI) :P

;)

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Re: Wargame's maps: Thüringer Wald

Postby Mike » Tue 19 Jan 2016 22:13

Valence wrote:
Razzmann wrote:
Mike wrote:How long does it take to make a map? On average.

I think I remember a map designer speaking of about a week. But don't quote me on that.


A lot more!

One week roughly is just for the visual, level building phase. You also got level design, testing, releasing... It adds up pretty fast.


Well how long then? :P
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Re: Wargame's maps: Thüringer Wald

Postby Razzmann » Tue 19 Jan 2016 22:15

Mike wrote:Well how long then? :P

It depends on the forum. Eugen runs on forum tears :lol:

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Re: Wargame's maps: Thüringer Wald

Postby Mike » Tue 19 Jan 2016 22:39

Razzmann wrote:
Mike wrote:Well how long then? :P

It depends on the forum. Eugen runs on forum tears :lol:


They have enough power for years!
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Re: Wargame's maps: Thüringer Wald

Postby Holy_crap » Wed 20 Jan 2016 15:49

Mike wrote:
Razzmann wrote:
Mike wrote:Well how long then? :P

It depends on the forum. Eugen runs on forum tears :lol:


They have enough power for years!

Whenever they need more energy, they buff a Soviet unit or add a NATO unicorn.
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