Helorush experiment

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morpher
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Re: Helorush experiment

Postby morpher » Thu 21 Jan 2016 10:35

Helorusher №2 wrote:Check the replays, especially vs Mr.kim


Ok, I can't right now but I'll take you word.

You didn't express an opinion on how to mitigate this problem. What do yo think?

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kestrel1993
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Re: Helorush experiment

Postby kestrel1993 » Thu 21 Jan 2016 10:49

chykka wrote:
kestrel1993 wrote:How to nerf helirushes, but not let hind become a trash?

Buffing units that kill helicopters.

I'd said buff Birusa and Pivads to basic Gepard's price and stat standarts.

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Helorusher №2
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Re: Helorush experiment

Postby Helorusher №2 » Thu 21 Jan 2016 10:50

morpher wrote:
Helorusher №2 wrote:Check the replays, especially vs Mr.kim


Ok, I can't right now but I'll take you word.

You didn't express an opinion on how to mitigate this problem. What do yo think?


1. Increase splash radius for Missile AA (maybe even for spaags)
2. Reduce spawn delay for AA
3. Increase CV's stealth
4. Deny change nicknames more often than once a week

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DiabloTigerSix
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Re: Helorush experiment

Postby DiabloTigerSix » Thu 21 Jan 2016 12:23

Helorusher №2 wrote:
morpher wrote:
Helorusher №2 wrote:Check the replays, especially vs Mr.kim


Ok, I can't right now but I'll take you word.

You didn't express an opinion on how to mitigate this problem. What do yo think?


1. Increase splash radius for Missile AA (maybe even for spaags)

Increasing splash radius is a terrible idea. I don't deserve to lose 4 helicopters in one hit because somebody spams them. It's too much as it is already.

duro909
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Re: Helorush experiment

Postby duro909 » Thu 21 Jan 2016 13:08

Helorusher №2 wrote:Hi all! Let's talk about helorush one more time. Some people say that it's the critical problem for the game and some people say that it's not even a problem. I started a little experiment recently and let me show you some results. First, this is my deck
Spoiler : :
Image


As you can see, i don't use bombers, recon, inf for base defence. Just helos. And this is what i've achieved.
Spoiler : :
ImageImage


That was harder than i thought but not hard still. I killed a lot of Col's and BrG's and even ML_Alexander who is MajG. Sometimes i met a problem - people ready for helorush and arriving on their base I'm watching something like this:
Spoiler : :
Image


I don't know how they are doing this but sometimes it happen.

So what do you think guys, is it normal when noobs like me achieving high rank using cheese tactics? And should i continue my experiment? Add recon and bobmers and get MajG?

upd. here is some replays https://www.dropbox.com/s/o9yytj9l7eu56ou/heli.7z

upd2. how to solve the problem
1. Increase splash radius for Missile AA
2. Reduce spawn delay for AA
3. Increase CV's stealth
4. Deny change nicknames more often than once a week


Hey I think I managed to meet you several times in ranked games.
How do you like your "new" rank Major?
:D :D :D :D
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Pleb Squasher
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Re: Helorush experiment

Postby Pleb Squasher » Thu 21 Jan 2016 13:21

Hinds should have 9 HP and no more, this would make large SAMs a much more effective counter to helo rushes, the ability to insta pop hinds would really help yet wouldn't hurt hinds much at all, mainly because only 9 HE SAMs would be able to insta pop them.

Needing 2 rounds from even the most powerful SAMs to kill a hind is just ridiculous, they should die instantly. Bring hinds down to 9HP or at least give them the size 'very big' so that you don't miss them.

Helorusher №2
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Re: Helorush experiment

Postby Helorusher №2 » Thu 21 Jan 2016 13:27

duro909 wrote:
Hey I think I managed to meet you several times in ranked games.
How do you like your "new" rank Major?
:D :D :D :D


I'm Colonel right now actually because of lost to Sgt. I met you 7 or 8 times, lost one.

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kestrel1993
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Re: Helorush experiment

Postby kestrel1993 » Thu 21 Jan 2016 13:49

Pleb Squasher wrote:or at least give them the size 'very big' so that you don't miss them.


It will makes AA hinds even less costeffective.
I'd said 8 HP, but better maneuverability.

ridiculous

Must...do...not....post....old.....GIFs...
I'm still holding up..
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Mike
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Re: Helorush experiment

Postby Mike » Thu 21 Jan 2016 17:23

RoadkillRodger wrote:
Mike wrote:I wish CVs were only needed to capture or contest a sector, not to hold the sector.


Great idea. Cap your home sector and then leave. An issue is the fact that this would be a pretty massive nerf to SF insertions. Admittedly they don't happen too often, but when you kill the cv at an opponent's spawn you have likely just tipped the match in your favour. The cost of those insertions would be doubled under the new system, having to include the cost of a new cv.


You could bring your home CV with with you if it was infantry in a chopper.
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Mike
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Re: Helorush experiment

Postby Mike » Thu 21 Jan 2016 17:30

DiabloTigerSix wrote:
Helorusher №2 wrote:1. Increase splash radius for Missile AA (maybe even for spaags)

Increasing splash radius is a terrible idea. I don't deserve to lose 4 helicopters in one hit because somebody spams them. It's too much as it is already.


Don't bunch up your choppers then. The missiles for heavy AA (HAWK, BUK, etc.) are huge. They at least deserve the splash damage they have.
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