FrangibleCover wrote:I'll bet on "Never, the next game is Steel Division: Fulda '89".
Release is May 2018. Eugen have most of the mechanics and most of the research, they just need to write the Division lists, do the art and add helicopters and ATGMs back in.
Not sure Division level should be used in a Cold War time frame as well. In WW2, Division were the most common organization in WW2 and we rarely seen other way to group units although there were attempts e.g US RCTs, German Kampfgruppen.
Due to the potential effect of tactical nuclear weapons on massed forces, the development of weapons range, divisions were to be broken up into more mobile forces like brigades. I think actual deck system is quite good and leave some room of fine tuning for every taste, don't think we will need divisions
IMO we should just have the current deck system (but with no prototypes, a tighter 1980-1991 timeframe, towed weapons and new types of units added in SD) but with more realistic ToEs for specialized decks, for example being able to field wheeled vehicles in an armored/mechanized deck when they were in that spec for this particular nation.
This way we would still keep variety in deck building.
And to my mind it might be more interesting if you had to choose a spec when building a deck.
This would allow us to feel the same impression of asymetric balance we have in SD (with infantry/light armor/heavy armor/airborne oriented decks for example) and might reduce the impact of strong powers in the balance as they would still have weaknesses for each type of deck.
For example if USMC and US Army were separated it would balance USA a bit more as USMC would have more wheeled options and lighter units, while the Army has heavy but expensive, mostly tracked and less available units.
Same could be done with USSR and VDV/Marines.
PS: Was this thread just pinned? Is Eugen preparing something?