As you know, Israel isn't part of Wargame: Red Dragon. It is understandable for two reasons : Israel was kinda neutral during the Cold War, even though it had very good relationship with the USA; and Israel is hard to put in a video game, because of the never-ending Israeli-Palestinian conflict, it is still subject to controversy.
Why am I talking about this ? Because I entirely created the Israeli nation how I'd see it in Wargame: Red Dragon on an Excel folder. But let me be clear : even if, as everyone who passed hundred of hours to build something, I'd love to be able to play this nation, I originally made it because I'm really interested in modern armament, especially in Russian and Israeli one. And since we already have USSR in game, I made Israel.
Sooo, why did I do this topic ? Just to discuss with you how would you see a balanced, playable and historically accurate Israeli army in this game.
Here's the link, I made it on Excel and tested it on OpenOffice Calc.
Personally, I see this nation as a rather tough one, since Israel constantly fight against other countries since it exists, composed of modern units, very effective in urban fighting, but lags a bit behind when it comes to fight heavy tanks or massive air superiority. Indeed, they have very powerful tanks, but they're lacking a bit of ATGMs. In terms AA, it's the same problem, they have really good high-end ASFs, but they are a bit light on ground AA defenses, and they lack of mid/low-end ASFs. But, as said earlier, they are really good in urban fighting, with powerful fire support units and vehicles, great SAWs, and something that is almost exclusive to Tsahal in the world : heavy APCs, with close to no fighting capacities, but huge armor, in order to make sure your unit will reach its goal, whatever comes between it and its goal.
But after all, even if I think I made something good, I'm a pretty bad player, and I know that there will be many problems in my deck. I'm just putting it there, so don't hesitate to tell me your feedbacks.
Thanks for reading !
30/05/16 update
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19/06/16 update
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