Yes you're right. 10v10 can be a plague, too many options too, and so are the stats.
But all the people in this thread contradicting you on those points are also right. 10v10 can be a lifesaver, it's super awesome to have a game fine-tuned to what I want and stats allow people to avoid pubstomb.
How can all that be true at the same time?
Simply because we're all different players with different aspirations, doing and wanting different things at different times. Which by the way also means we're almost naturally end up being the asshat of someone else at one moment down the line.
The most interesting question is why this happens. How come we're living in this kind of anarchic self-contradicting kingdom.
Which you mention here :
raventhefuhrer wrote:I mean, it feels nice and righteous to say that, but it's not a very thoughtful position.
So because people play the games they want to play, does that mean that anything goes? What if people want to play games with 100 starting points per player? What if they want to play games with 10,000 starting points per player? This position is problematic because how is a new player supposed to know what optimal, sane settings are for lobbies? New players will join matches with sub-optimal settings and conclude 'Well this game is retarded, why should I waste my time with this?'
Furthermore, what's the point of Eugen trying to balance the game if it's just going to be anything goes? Adjusting the cost of tanks is meaningless if everyone is hosting 'very high income' games with tons of extra starting points. How can you balance availability if everyone is playing 10v10s, where of course people leave all the time and thereby give availability buffs to their allies?
The fact of the matter is you cannot have this current state of anarchy, where game settings amount to 'if it feels good, do it'. Because this state makes it nearly impossible to have a cogent, consistent balance for a competitive multiplayer game. It's just not good for long-term health of the game.
Yes, sadly right now almost anything goes. And that is VERY VERY VERY bad.
And god knows I love liberty and experimentation, back then when we at CPC launched the tactical fashion (I hate this name, my original title of "low points" was much better but I digress) I was raving about the freedom the game offered us thanks to the private servers. It's cool to test new stuff after all and the game core an be so polymorphic and adaptable, it's fascinating.
But the cold hard truth is that you allow people the room to be asshat, then at one moment or another they will definitely become asshats.
How come is the game so permissive, you'll say ?
I think it's because it all started out with a nice pumped-up bicycle (WEE) which was along the wat so outrageously pimped and beefed up that it evolved into a full blown semi truck. Sadly the truck is still a bicycle at heart.
Issues are omnipresent, they plague the games at all stages. The lobby is awful, the interface is antiquated, the in-game GUI is repulsively laconic and rigid, the deck system with three level of nationality (nation, factions, mixed) is an aberration, the three (fun fact, did you know economy even existed ?) rules system are deeply flawed, the CVs moronic, the maps by and large dreadful (another fun fact, the very good ones are direct port of WEE ones), unicorns abound, planes and arty are half-baked mechanism at best, mortars a joke, helirush still a possibility, so forth and so forth.
This game that will all love so much (otherwise we wouldn't be here in the first place) is rife with issue, in all possible places.
Blaming the player is easy and fashionable, but I personally prefer to blame the dreadfully lax laws that allowed a crime to be committed rather than the criminals themselves. I find it a much more constructive attitude in the long run.
For the exact same reasons I have described before it's unlikely we'll all agree on how to fix things, but that's ok. It's Eugen's job after all not ours. It's time for them to finally begin to fix what has been a sinking rudderless ship for way too long and give a firm direction.
Sadly I -and many others- can't see that happening any time soon. We still love this game very much but are awfully jaded now. In that note, paid units DLC are nice to keep Eugen and the game afloat, but they do nothing at all to improve the general situation.