arturocarlos54 wrote:Multiplying by 2 seems better, four figure numbers are slightly harder for peoples eyes to read but people can read 3 figure numbers almost instantly.
I talked to a guy who designed road signs. Not a conversation I thought I would fine myself using, ever.
Interesting. Understanding human perception is a very important part of good UI design, and there are some poor UI designs in Wargame (red text in the center of the screen when many maps are an orange-tinge? are you crazy?).
Ironically, W:EE had some better UI design than W:RD in my opinion, look at the "unit x destroyed!" text, in RD it is placed in the middle of the screen with a red font, but in EE it was in the bottom left corner (where it isn't as distracting) in white font (which goes better with the maps)
On topic, multiplying unit cost by 10 would be too much, there comes a point where it becomes so much more difficult to comprehend that new players will get lost by all the small price differences and large numbers. Multiplying it by 4 or 5 keeps most units under 1,000 CPs, which is a goal we should have I believe.