Because, from the lobby overview at least, 10vs10 seems to be the primary game mode of Wargame:RD for a long time now.
Introduced in ALB as a feature, it is now what is the main content, while 4vs4 to 1vs1 (alongside with the conquest thing) is merely a sideshow if anything.
It is not the primary gamemode. Right now I counted players (which is possible since you can see running 10v10 games). There were 212 people in 10v10 games, or 24.1% of people online were playing 10v10.
M4jor wrote:How I get that idea?
1. Running games in games list
At almost any given time (no matter the time zone) there are a lot more 10vs10 games running than of any other mode combinged (10vs10 includes tactical 10vs10 too).
Even 1 of those 10vs10 matches has more players than all the other running games combined.
You do realise you only see servergames and 10v10s as running, right?
M4jor wrote:2. Wargame Forums is a misrepresantation of the communty
From my experience, 90% of the people often posting in the forums (and constituting the "forums communty") are not participating in the 10vs10 part of the game on a regular basis.
I play 10vs10 for 1 year now on a regular basis and fail to see any of the high ranking forum members play there at all.
Idk what a "high ranking forum member" is supposed to be, but if you are talking about people with many posts, they tend to be more hardcore players, whereas people who play 10v10 are on average newer players, which results in them being less represented in something like this.
3. Official numbers:
They do not exist, at least not to my knowledge. If official numbers say different, I will just shut up
And I dont mean official numbers by EUGEN hosted 10vs10 servers, they are barely used.
They do not exist, but you can easily figure out how many people are playing 10v10 at any time, since you see total amount of players online and amount of players in 10v10 games, even running ones.
M4jor wrote:What should happen with that?
10vs10 should get way more support:
1.- Balancing Nations/Coalitions arround 10vs10 (and also themed decks)
2.- Balancing the game in general more arround 10vs10
3.by fixing the flawed waypoint system
4.by adding formations to reduce the "blobbing" issue with planes, helos and other units
5.by fixing grouped unit issues and bugs (tanks moving sideways in formation is only the most annoying one
6.- Add more 10vs10 maps or make more maps playable in 10vs10 by adding more sectors (this should be quite easy to do)
7.When 10vs10 was first introduced I already knew this would be the future of wargame. And I still think it is. It has the highest potential of all modes in my eyes and should be given a fair chance.
I do not want to dismiss the idea to balance for 10v10 as a whole(because it is not an either or, games can be balanced for both 1v1 and 10v10 at the same time), but many "balance problems" just result from people not knowing counters to things and not being organised enough to deal with it.
1. Such as changing what?
2. With what changes?
3. What is flawed about it?
4. I do not see the problem with planes, and all other units you can force to kind of use a formation/ spread out but keeping your mouse-button pressed and moving it after giving a move order.
5. Never heard of anything like this or seen it, mind attaching a replay of it next time?
6. Adding more sectors is not as easy as people think , I have been told, though I do not understand why either.
7. 10v10 leads to almost no teamplay and only a minority of people play it, and they tend to be newer players, therefor I do not think it will be the future of wargame, though it has a place in the game and people enjoy it.
Hard to respond to suggestions when you suggest nothing concrete.