Giving some AFVs the abillity to use smoke grenades

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Giving some AFVs the abillity to use smoke grenades

Postby Caterpillar » Fri 2 Sep 2016 10:05

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I was briefly searching for a theard on this topic and couldn't find any...

Since this could be a very interesting adition to the battlefield and probably easy to add to the game technicly, it just makes me wonder - Why don't we have it in the game?

The only reason why we won't want it is because it would render the already not so much used ATGMs almost useless...

But given the fact that tanks/APCs could use it only ONCE before a resupply it wouldn't be that OP.

In Wargame we face a LOT of "camping" strategy in the "destruction" mode, it happens because it's just easy to seat in a tree line and wait for the enemy to come to you. But if some vehicles could move forward without fearing to catch an atgm the first second they get to the open field the game would be much more "Alive" and interesting.

Having your Superheavy get destroyed by an ATGM plane the second it drives off a bush realy screws up the gameplay...

Sorry for theard not beeing very proffesional I don't have much time ATM :)
Last edited by orcbuster on Fri 2 Sep 2016 17:19, edited 1 time in total.
Reason: Fixed title spelling.
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Re: Giving some AFVs the abillity to use smoke granades

Postby ToTheMetal » Fri 2 Sep 2016 11:01

Caterpillar wrote:Having your Superheavy get destroyed by an ATGM plane the second it drives off a bush realy screws up the gameplay...

Having your entire flank destroyed by a single unkillable superheavy screws up the gameplay even more.
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Re: Giving some AFVs the abillity to use smoke granades

Postby molnibalage » Fri 2 Sep 2016 11:05

Tons of time have been suggested and denined because of balance reasons. It would make way too OP vehicles if they could use smoke. ATGM value would be close to 0.


In Wargame we face a LOT of "camping" strategy in the "destruction" mode, it happens because it's just easy to seat in a tree line and wait for the enemy to come to you.

This is the most easiest way too lose especially because of the OP artys. In RD you can use top tier arty and mortars as PGM...

If you knew where is the camper a single rocket arty salvo smash the morale panicked, even top tier tanks. Just try to use you imagination if more or less the same force attack another with uharmed morale.

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Re: Giving some AFVs the abillity to use smoke granades

Postby morpher » Fri 2 Sep 2016 11:36

Caterpillar wrote:In Wargame we face a LOT of "camping" strategy in the "destruction" mode, it happens because it's just easy to seat in a tree line and wait for the enemy to come to you. But if some vehicles could move forward without fearing to catch an atgm the first second they get to the open field the game would be much more "Alive" and interesting.


The problem is not the lack of smoke, it is the game mode that rewards camping.

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Re: Giving some AFVs the abillity to use smoke granades

Postby RedFive » Fri 2 Sep 2016 14:14

Caterpillar wrote:The only reason why we won't want it is because it would render the already not so much used ATGMs almost useless...

Maybe we are playing with different people, I see ATGMs everywhere. Planes, helicopters, infantry, IFV/APCs, tanks, all of them are flinging missiles around the battlefields I see.

Having your Superheavy get destroyed by an ATGM plane the second it drives off a bush realy screws up the gameplay...

ATGM planes are one of the very few hard counters to superheavies, and a fairly balanced one (similar low availability, have their own hard counters).

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Re: Giving some AFVs the abillity to use smoke granades

Postby DeckCheney » Fri 2 Sep 2016 15:22

ToTheMetal wrote:Having your entire flank destroyed by a single unkillable superheavy screws up the gameplay even more.


It's not like 80% of the units in game aren't designed to threaten tanks.
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Re: Giving some AFVs the abillity to use smoke granades

Postby ToTheMetal » Fri 2 Sep 2016 15:26

DeckCheney wrote:
ToTheMetal wrote:Having your entire flank destroyed by a single unkillable superheavy screws up the gameplay even more.


It's not like 80% of the units in game aren't designed to threaten tanks.

It's not like 80% of them do so little damage that the only way to actually lose a tank to them is to turn your screen of and/or go make some tea.
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Re: Giving some AFVs the abillity to use smoke granades

Postby DeckCheney » Fri 2 Sep 2016 16:00

ToTheMetal wrote:It's not like 80% of them do so little damage that the only way to actually lose a tank to them is to turn your screen of and/or go make some tea.


TOW/HOT 2, Konkurs M, RPG-29/Eryx/Law 80 are all pretty devestating-specially with side shots.
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Re: Giving some AFVs the abillity to use smoke granades

Postby KattiValk » Fri 2 Sep 2016 16:08

Smoke launchers are currently only able to be modeled by a tiny mortar with zilch range that you have to manually order and aim just in front of the tank. It ought to be a next Wargame thing.

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Re: Giving some AFVs the abillity to use smoke granades

Postby DasaKamov » Fri 2 Sep 2016 16:50

Hypothetically and in terms of game-mechanics, I would imagine vehicle-mounted smoke launchers to suddenly and temporarily grant the vehicle some sort of ECM-equivalent (say, 20% ECM). The way Wargame is programmed, that would lower the accuracy of any and all weapons targeting the smoke-shrouded vehicle, but it wouldn't give the vehicle an impenetrable alien-forcefield the way breaking LOS works currently. :P
And, historically, ATGM operators were trained to fire at a vehicle's Last Known Position (or, if it was moving) predicted position if it was obscured by smoke.
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