different flight alt for ASF and effect against SHORAD and MANPAD
even more higher alt of B-5
how do the EVAC the AC considering entering zone and its location
effect of turning auto evac (A-10 never would to the idiotic turn + EVAC, it is better to lead out from SAM or AAA zone because it has 2 RAV, while turing can loose this shield)
importance of slots (why is so weak the only AIM-120 capable RoK AS comparing to ASF which have BVR + SR IR AAM)
how affect turn rate the control of airplanes
importance of aspect and route and planning of an air strike (not just call)
explaining CAP and disadvantages or circles, waypoint system with "shitf chain method)
explaining range means "launch" and not "tracking" range and it very strong effect
Stun capability of 8-9HE missiles
How can be used SEAD to reveal RAD SAMs which means optical reveral for all airplanes which means anyting now can kill it becuse even gun strafe can be done even only by EW sensors detect the SAM.
SEAD usaga, first SEAD then strike vs first strike then behind SEAD
This all seems fodder for advanced followup guides. One for general principles, one for specific aircraft traits.
Exactly most of the stuff is not basic stuff imo.