Adding speed stat for ATGM

Crowarior
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Adding speed stat for ATGM

Postby Crowarior » Sat 17 Sep 2016 12:46

Title says it all. I think that speed is pretty important stat for ATGM's and I would like to hear what you think.

Sleksa
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Re: Adding speed stat for ATGM

Postby Sleksa » Sat 17 Sep 2016 12:49

Speed differences already exist as a hidden stat amongst the missile types, with mclos being slowest and salh being fastest for ground weapons. Some missiles iirc have a slightly faster speed than what they're tagged as, since they were pretty speedy in real life.
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morpher
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Re: Adding speed stat for ATGM

Postby morpher » Sat 17 Sep 2016 13:32

IMO atgms are in a good spot. The only thing that could be tuned is the amount of supply cost for each missile.

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Re: Adding speed stat for ATGM

Postby delor » Sat 17 Sep 2016 13:36

So I read "adding the speed stat to the armory", Sleksa (maybe?) read "add a speed stat to the game", and morpher responded like this was a balance discussion.

Might want to be more articulate in the OP.

Anyway, yeah, it exists, I agree it's important and probably should be made visible somewhere in the armory, and Sleska's pointed out the best way to get a quick guess without relying on the mod tools- MCLOS slow, SACLOS fast, SAHL fastest.
Last edited by delor on Sat 17 Sep 2016 13:40, edited 2 times in total.

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morpher
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Re: Adding speed stat for ATGM

Postby morpher » Sat 17 Sep 2016 13:38

delor wrote:So I read "adding the speed stat to the armory", Sleksa read "add a speed stat to the game", and morpher responded like this was a balance discussion.

Might want to be more articulate in the OP...


Yeah. But why miss an opportunity to bitch about balance.

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Re: Adding speed stat for ATGM

Postby delor » Sat 17 Sep 2016 13:43

Or to tell people who aren't there they're wrong to bitch about the balance, at least. Well, I disagree with you so clearly we should derail this thread into a giant discussion of missile balance. :lol:

My thoughts, spoilered...

Spoiler : :
Just kidding.

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SpeisCheese
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Re: Adding speed stat for ATGM

Postby SpeisCheese » Sat 17 Sep 2016 14:42

Man, long time not been on this forum.

I think that speed stats are redundant for missiles, since it isn't really the most important thing. Accuracy is, that's why I rarely use Milan missiles anymore. But that's long time ago, perhaps it has changed?

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Sir Typhoon
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Re: Adding speed stat for ATGM

Postby Sir Typhoon » Sat 17 Sep 2016 14:50

morpher wrote:IMO atgms are in a good spot. The only thing that could be tuned is the amount of supply cost for each missile.


Technically the ATGM supply cost was reduced in 20% in the Netherlands patch iirc.

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Re: Adding speed stat for ATGM

Postby Fade2Gray » Sat 17 Sep 2016 17:34

Reworking the armory so that it shows actual info on EVERYTHING would be pretty handy.
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DeckCheney
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Re: Adding speed stat for ATGM

Postby DeckCheney » Sat 17 Sep 2016 18:16

delor wrote:Sleska's pointed out the best way to get a quick guess without relying on the mod tools- MCLOS slow, SACLOS fast, SAHL fastest.


Bollox. The Swingfire/HOT 1 are faster than the Sivir. The Kokon [SALCOS] is as fast as the Invar (SALH).
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