Over-performing Israeli Units Thread

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Operation Ivy
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Re: Over-performing Israeli Units Thread

Postby Operation Ivy » Thu 6 Oct 2016 01:12

After doing some more testing, i would propose the following changes:

- Limit Merkava IIa to 1 card.
- Reduce its FAV by 1-2.

- AGLs need a general rework in my opinion.

The Merkava IIa becomes really ridiculous when it is used in a neutral deck.

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Re: Over-performing Israeli Units Thread

Postby Borscht » Thu 6 Oct 2016 02:49

Operation Ivy wrote:After doing some more testing, i would propose the following changes:

- Limit Merkava IIa to 1 card.
- Reduce its FAV by 1-2.

- AGLs need a general rework in my opinion.

The Merkava IIa becomes really ridiculous when it is used in a neutral deck.


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Trimen
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Re: Over-performing Israeli Units Thread

Postby Trimen » Thu 6 Oct 2016 04:21

Don't know if this is in the realm of over performing but...

15 man Givati can into Hammer but 15 man US Marine can't into HUMVEE?

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Re: Over-performing Israeli Units Thread

Postby ragnar » Thu 6 Oct 2016 04:47

A very minor discrepancy: Israel's TOW jeeps have 8 rounds instead of the usual 4 for the NATO clones.

Probably no-one uses them anyway... :)

I quite like the Hafiz and reckon the Pereh won't see much action since no ATGM carrier seems to live to expend its magazines, so paying for 24 rounds is a waste.

It is nice to see ATGMs move at a speed that makes them useful, were all SALH ATGMs sped up as part of the patch?

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Killertomato
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Re: Over-performing Israeli Units Thread

Postby Killertomato » Thu 6 Oct 2016 05:07

Operation Ivy wrote:After doing some more testing, i would propose the following changes:

- Limit Merkava IIa to 1 card.
- Reduce its FAV by 1-2.

- AGLs need a general rework in my opinion.

The Merkava IIa becomes really ridiculous when it is used in a neutral deck.


Give it Merkava 1 AV, tbh.

Also, only give it to 5-man teams.
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Re: Over-performing Israeli Units Thread

Postby codextero » Thu 6 Oct 2016 05:15

Trimen wrote:Don't know if this is in the realm of over performing but...

15 man Givati can into Hammer but 15 man US Marine can't into HUMVEE?


https://www.youtube.com/watch?v=h4-u0fj ... u.be&t=21s

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Re: Over-performing Israeli Units Thread

Postby R3d Sh4mbala » Thu 6 Oct 2016 06:40

Operation Ivy wrote:After doing some more testing, i would propose the following changes:

- Limit Merkava IIa to 1 card.
- Reduce its FAV by 1-2.

- AGLs need a general rework in my opinion.

The Merkava IIa becomes really ridiculous when it is used in a neutral deck.

Now you saw the light of the unholy fire.

What I find rather humorous is that the Israelis don't bring much to the table in the tank tab, except those fancy M60 models. Everything else is stuck 2100 and under. And oh...only 2 very small Merkava 2275m unit types.

But that MAR napalm needs a look see.

I know there was outrage over the BM-24, but 36 rounds of this? It eats FOBS alive. And you can get 2 cards of these things with a relatively unhealthy numbers.

Reduce that to one card. That thing can literally bathe zones in fire. It makes a Burrintino look like a cap gun wanna be! With its range and spread! Did mention the 36 rockets?

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Re: Over-performing Israeli Units Thread

Postby throwaway » Thu 6 Oct 2016 09:35

R3d Sh4mbala wrote:Reduce that to one card. That thing can literally bathe zones in fire. It makes a Burrintino look like a cap gun wanna be! With its range and spread! Did mention the 36 rockets?


And yet, even at min range, it still leaves gaps for victims to move into and avoid damage/suppression. Napalm is crap. Maybe this thing will see some use due to being cheap for the output but even being so much better than other napalm I doubt it.

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Operation Ivy
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Re: Over-performing Israeli Units Thread

Postby Operation Ivy » Thu 6 Oct 2016 12:46

I wonder if Eugene is going to release an "emergency" patch to solve some of the most crucial issues.

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Re: Over-performing Israeli Units Thread

Postby throwaway » Thu 6 Oct 2016 13:40

I've never seen eugen include balance changes in an "emergency" patch so I highly doubt it. Plus the merkavas and maglan are both experiments so I wouldn't blame them for wanting to force people to try to find counters for a couple months before making a final judgement.

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