R3d Sh4mbala wrote:Why are Spikes missing as much as they are?
I have noticed that the ATGM speed hit roll coding is doing some funky things to the Spikes.
I had one game where my Spikes were almost missing as much as Malytukas.
It hurts my soul every time someone thinks that the hit-roll system causes lowers accuracy. It merely adds a visual wobble to ATGMs, even if a missile rolls multiple misses in a row it can still hit so long as the last roll is a hit and it is kinematically possible for a hit to occur. People seem convinced that the shown accuracy values are incorrect because of an anecdotal experience with an absurdly small sample of missiles. The devs have explained multiple times how the mechanic works and yet the same people continue to spread bullshit about it because they are too ignorant to dig any deeper into the topic other than treating a confirmation biased hunch as fact and declaring their testing as empirical despite the fact that it wouldn't hold up to the scrutiny of a high school math student.
TLDR: Stop calling mechanics broken if you have no clue about how it works and are simply assuming something is awry because you shot 5 ATGMs and 3 missed with 60% accuracy.