Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

12ssinaction
Specialist
Posts: 19
Joined: Sun 4 Sep 2016 04:39
Contact:

Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby 12ssinaction » Thu 6 Oct 2016 18:13

I'm a 10vs10 player and in most of the time I play Bluefor. Judging form my gaming experience,I think the Isarel DLC is ruining 10vs10 games.
1. Isareli arty,especially rocket arties make it impossile for Redfor to hold a steady line of defense in forests and cities. Isareli atry spam is far more horrible than any Blue or Red arty spam ever before.The Isareli rocket arties are massive in numbers and can be reloaded in a very short time, compared with Redfor counter battery clus rockets.A rocket salvo of 2 MAR240s at 4500m will completely set the aiming circle ablaze and no resistance will be left after a LAR-160 and MAR-290 salvo afterwards.I mean COMPLETELY WIPED OUT.What is even worse is that Isarel has 8 MAR-240s and 6 LAR-160s in total.Not to mention the 15s-aimtime Shelof has a astonishing avalability of 6 in total.6 Shelofs' 3-rnd-155mm salvo is completely to any inf or light armored vehicles in cities and forests.And all of this can be acheived by only Isareli Support deck player in 8000pts games or higher.
2.With the AA weakness complemented by other factions such as NORAD in 10vs10 games,Isarel players can now use their already OP Merkava IIAs(crushes anything they met in forests with a MK19 squad on board),25pt 15-men marines with 600rpm Galil LMG(Which is even more OP than DDR's mot.schutzen 90')and NLOS-Spike launching vehicles to CRUSH Redfor defensive positions with easeAny Redfor effort to counter this kind of attack either will be too costly or just fail completely.And all that is based on 3000pts tactical games.If such an attack is supported by Isareli arty spam in high starting points games,it will be COMPLETELY UNSTOPPABLE.
Please Eugen,for the game's sake,nerf ISAREL.
Last edited by 12ssinaction on Thu 6 Oct 2016 18:27, edited 1 time in total.

User avatar
CandyMan
Lieutenant Colonel
Posts: 2017
Joined: Sat 11 May 2013 01:24
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby CandyMan » Thu 6 Oct 2016 18:25

TL; DR

Eugen this is COMPLETELY UNACCEPTABLE!
Image
Your standard pinko Commie swine...
Rabidnid wrote:NK has a veritable cornucopia of mediocrity to choose from when it comes to inexpensive vehicular recon!

User avatar
orcbuster
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 12362
Joined: Fri 7 Sep 2012 21:04
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby orcbuster » Thu 6 Oct 2016 18:30

Image
Image
Viker for ingen!

User avatar
JohnDaBarr
Sergeant
Posts: 70
Joined: Sat 23 Jan 2016 14:51
Location: Croatia
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby JohnDaBarr » Thu 6 Oct 2016 18:38

OP... 10v10 games are and forever will be meaningless...

What 10v10 games are is fun and they stopped being fun with Israel
Tried it last night aaaand boooy playing against 7 Isreal decks and 3 Norad definitely was not fun.
Don't fight a battle if you don't gain anything by winning.

User avatar
Admiral Piett
Colonel
Posts: 2910
Joined: Sun 12 Feb 2012 22:04
Location: Canada
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby Admiral Piett » Thu 6 Oct 2016 18:38

orcbuster wrote:Snip


That is a good base to work with. Now somebody needs to add quotes. The OP has three viable candidates already. :lol:

User avatar
orcbuster
More than 10 000 messages. Soldier you are the leader of all armies!
Posts: 12362
Joined: Fri 7 Sep 2012 21:04
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby orcbuster » Thu 6 Oct 2016 18:45

Not warchat
Image
Viker for ingen!

User avatar
Bullfrog
General
Posts: 5308
Joined: Sat 11 Aug 2012 23:48
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby Bullfrog » Thu 6 Oct 2016 18:47

Those napalm rocket launchers are pretty nuts. I've seen the entire city in the center of Asgard just flatten by them.
Does not affiliate with members who post in #MakeAmericaGreatAgain
Image

captaincarnage
Major
Posts: 1915
Joined: Sat 29 Mar 2014 23:50
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby captaincarnage » Thu 6 Oct 2016 18:56

Don't play 10v10's on small maps and the problems you've described will be less apparent, but as everyone else have pointed out 10v10's aren't meant to be balanced as that would be impossible to achieve.
I hope your buratino's die screaming.

User avatar
Borscht
Sergeant First-Class
Posts: 108
Joined: Wed 30 Oct 2013 15:44
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby Borscht » Thu 6 Oct 2016 19:30

Like mentioned above, 10v10 is not possible to balance. Op decks > nonop decks even harder than in other modes.
Also, it's Israel, not Isreal and Isarel or whatever else.
SOUP OF GLORIOUS DESIGN

User avatar
Gorganhound
Second-Lieutenant
Posts: 798
Joined: Fri 21 Feb 2014 09:49
Contact:

Re: Isarel is SO OP in 10vs10 games that 10vs10 is meaningless now

Postby Gorganhound » Fri 7 Oct 2016 07:34

He's a mod. He doesnt need to give an excuse at your whim. Also 10vs10 has always been meaningless and impossible to balance
Image

Return to “Wargame : Red Dragon”

Who is online

Users browsing this forum: No registered users and 54 guests