QUAD wrote: holoween wrote:
since you bring up coh, the different resource types mostly serve the purpose of limiting certain types of units that otherwise would be spammed. wargame acieves this with a higher difference in prices and the deck system.
also since you know coh look at http://www.omgmod.org
. playing this mod was what made me interested in wargame in the first place as wargame has a huge similarity to it with the deck building system. this is also where the idea of this gamemode setup originates from.
the fuel is also there for technology/research and game phasing as well but i know what you mean.
heard lots of good things about that mod but never played it, it has a lot of good concepts though that remind me of wargame.
I play this mod as well and have to give props to holo for how cleverly he was able to adapt OMGmod's game mode to Wargame just using the existing points and sectors system. On paper it would work almost exactly the same. The mod already has a lot in common with Wargame (I, too, became interested in WG in the first place because of this) and this game mode would definitely be my favorite if it were made.
@Vanilla CoH1 snowballing: This is absolutely true, and it's why CoH2 just gives everyone a flat 100 pop that never changes.
This game mode essentially has everyone slowly rise to a maximum pop cap of 3000 points roughly at the same time, and then whoever has the field advantage will then slowly begin to drain the enemy of population until they reach a critical low point or are outright defeated. Aggressive control of the map is mandatory if you want to win, and unlike conquest, you are directly rewarded on a tactical level for capturing territory. At the same time, if your deployment is completely wiped off the field, you're able to instantly replace it for a counterattack, which is not possible in the game as it is currently.
In the CoH mod, this creates an almost constant back-and-forth battle of outmaneuvering the enemy and trying to anticipate what they will bring next so you are prepared to counter it within your limited population. It's a lot of fun and action-packed, which is something that is sometimes missing in Wargame.