Postby keldon » Wed 26 Oct 2016 16:25
Ok people, this tank debate is fascinating, however there are few points you should consider.
1) Due to the the still unknow extent of the "back into meta" patch, i will refrain from going overboard with rerolls and such.
2) Primary concern is to provide buff suggstion to close some if not all of the coalitions capability gaps.
3) "Big" rerolls will be considered and put onto the list if it has to do with the capability gap.
Now before you scream bias or i don't have a clue how to play BD, i'm keeping the more interesting and authenticity based stuff in mind, if eugen spills the beans about the exact plan then we can add those to the list. Also, most of the capability gap stuff comes from my own BD games, which i tend to play when go for BluFor, add in Razz's thread and i think we should have gotten most of them right. I left out many suggestions for RD, not because i didn't want them, but for gameplay purposes the list on the first page is good enough, so i won't start with BD and go overboard.
Now onto tank topic: BD tank tab is far from garbage, while the K1A1 is kinda in an awkward place, the true high-end and mid-end are very strong with their distinct characteristics.
Technically the tank tab just need some small tweaks and no real reason to slash Kyu-Maru availability/take it's German ammo away nor to buff K1A1 to 160 pts status. Yes, it would be authentic to switch K1A1 and Kyu-maru around, however it doesn't improve the tank tab situation in general. I'm also under the impression that K1A1 prototyp from 1996 was just slightly uparmored from the original K1, so the +1 FAV increase would just be that. Is there any sources which say that in 1996 the armor of K1A1 is already upgraded to 600mm RHA?