QUAD wrote:orcbuster wrote:Flame thrower infantry should not be a thing in wargame. Its a device that got rendered obsolete for just about every purpose beside a few extremely niche ones the instant infantry launchers became a thing. They should not supress (neither should any launcher for that matter) or have much area of effect. It's primary purpose is to kill infantry in fortifications, but is only really usefull for this purpose once other weapons have been used to supress them so you can get close. Once you had lunchers that could put explosives into buildings and fortifications at a distance its primary purpose died.
Keep it useless, that is where it should be unless we suddenly get caves or underground tunnel complexes that needs to be cleared out (this is its only real modern day application where it is tactiacally practical compared to other weapons).
could you just view sappers ingame as also having satchel charges, grenades and the like and that's why they are good in CQC?
You mean stuff regular infantry would carry anyway?