Since a new patch is coming around the corner I just want to bring up the tank availability inconsistency again (Sorry, I couldn't find the old thread, someone finds it please link me).
Blue:
Chieftain mk.11: 10/7 (80pts)
Merkava IIB: 10/7 (80pts)
Leopard C2 Mexas: 10/7 (80pts)
Leopard 2: 10/7 (80pts)
M1IP Abrams: 10/7 (80pts)
STRV103C: 10/7 (80pts)
AMX-40: 8/6 (80pts)
K1: 10/7 (90pts)
STRV 103D: 8/6 (90pts) *Assumed from 9/7 in Scandinavian Deck +15% avail
Mag'ach 7: 8/6 (100pts) *Assumed from 9/7 in Israeli Deck +15% avail
Leopard 2A1: 8/6 (100pts)
Challenger 1 mk.1: 8/6 (105pts)
Red:
KPz T-72M1: 8/6 (80pts)
ZTZ-85-IIA: 8/6 (80pts)
T-72M1 Wilk: 8/6 (85pts)
T-72B1: 8/6 (85pts)
T-72B: 7/5 (90pts)
T-72M1M: 7/5 (90pts)
Chonmaho V: 8/6 (90pts)
T-65BM: 8/6 (100pts)
T-80A: 6/4 (105pts)
Albeit most of Red Tanks got gimp'd in availability for no apparent reason, they must be brought up to the same level as most of Blue or Blue must be brought down to the level of Red.
EDIT: Added AMX-40
Tank Availability
- remilia019
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- remilia019
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Re: Tank Availability
Bah! Didn't you knew that IRL Soviet Union was producing way lower numbers of tanks than USA or FRG? T-72 can even be counted by fingers of one hand!
Re: Tank Availability
GARGEAN wrote:Bah! Didn't you knew that IRL Soviet Union was producing way lower numbers of tanks than USA or FRG? T-72 can even be counted by fingers of one hand!
The Soviets also made a big mistake with the T-64's cannon range. You guys really should have welded an S-24 booster motor on there to increase it!
- Sweedish_Gunner
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Re: Tank Availability
Sweedish_Gunner wrote:Yes please. More tanks.
this.
also, i suggested WAY back that availability should have a direct relation to cost of unit. for all units.
600 points per card at lowest vet, rounded down.
40 t34 per card. 24 t55. 10 t72a. 6 t72b. 3t72bu.
same for infantry including transports, planes, helicopters, everything.
:mid-match connecting(matchmaking), LoS bubble(Ruse), interchangeable loadouts, moving in formations different ranges for altitudes, 1$ price increments, tank/copter ecm, 5/6 weapon slots, and 10 player deathmatch nukemode
Re: Tank Availability
The answer for a number of these is forgetting to be updated after a price drop. GLATGM used to add a lot more to a tank's price, they don't anymore, but the reduced availability from the higher price still stands.
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Re: Tank Availability
remilia019 wrote:Sorry, I couldn't find the old thread, someone finds it please link me.
That one? http://forums.eugensystems.com/viewtopic.php?f=155&t=57789
And you've forgot T-64BV - 120 pts, 5/4 (should be 6/4).
Re: Tank Availability
GARGEAN wrote:Bah! Didn't you knew that IRL Soviet Union was producing way lower numbers of tanks than USA or FRG? T-72 can even be counted by fingers of one hand!
Would be fun if availability would depend on production numbers



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