Yugoslavia: The Frequently Asked Questions

User avatar
HrcAk47
Colonel
Posts: 2788
Joined: Sat 3 May 2014 18:00
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby HrcAk47 » Fri 9 Dec 2016 04:02

Sgt._Pepper wrote:
HrcAk47 wrote:
Sgt._Pepper wrote:So M-60PB will go up to 15 points? Then Yugo would have two 15 point anti inf transports.


Likely not. There's a bunch of nerfs coming to the RRs. It will remain at 10. It will be 3/1/1/1 armor.

M113A3 is at 5, with 3/3/1/1 armor.


And BMP-1 is at 15 with 3/1/1/ armor and a similar weapon to the PB. Less range and AP sure, but the important thing is the HE/s and the PB has a higher ROF.


ROF is going down to 10, as it was rated as such IRL. It has no autoloader, no stabilizer (hope it's obvious that its present stats are placeholder :D ), and it isn't amphibious, nor particularly fast.

Fits perfectly at 10 points.
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

User avatar
Sgt._Pepper
Lieutenant
Posts: 1422
Joined: Sat 15 Jun 2013 10:57
Location: South Tyrol, Italy
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby Sgt._Pepper » Fri 9 Dec 2016 04:13

Do you know why the DLC was released so early? It seems to me(especially when looking at some Yugo units) that it wasn't quite finished yet.
Image

User avatar
HrcAk47
Colonel
Posts: 2788
Joined: Sat 3 May 2014 18:00
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby HrcAk47 » Fri 9 Dec 2016 04:23

Sgt._Pepper wrote:Do you know why the DLC was released so early? It seems to me(especially when looking at some Yugo units) that it wasn't quite finished yet.


Mysterious are paths of Eugen. :lol:

DLC nations need just a few changes tweaked, and that's about it. But the hardest part was done extremely quickly. Even I was caught unaware. Kudos to Eugen for it.

Edit: Finished the section on Yugoslav artillery. OP updated.
Last edited by HrcAk47 on Fri 9 Dec 2016 04:24, edited 1 time in total.
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

Guggy
General
Posts: 8645
Joined: Thu 17 Nov 2011 02:53
Location: peaceful skeleton realm
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby Guggy » Fri 9 Dec 2016 04:23

Idk, I think it was more or less on time? The production values seem about right.

How is the voice acting btw, to native speakers?

User avatar
Mako
General
Posts: 7352
Joined: Sun 5 May 2013 20:00
Location: Cascadia
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby Mako » Fri 9 Dec 2016 04:27

Did you say the RR mobile is going to 3 FAV?
If there's two kinds of players, those that like challenges and those that want a fair game, pubstomps should make everyone happy.

User avatar
HrcAk47
Colonel
Posts: 2788
Joined: Sat 3 May 2014 18:00
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby HrcAk47 » Fri 9 Dec 2016 04:31

Guggy wrote:Idk, I think it was more or less on time? The production values seem about right.

How is the voice acting btw, to native speakers?


I personally thought Christmas or early January was a more realistic estimate, so this is actually great. It contains twice as many units as Israel, and it was still done with attention to detail (I wrote detailed descriptions of how should units look like, and they were (mostly) followed to the letter. For example, the M-84s are absolutely perfect, all the visual details and differences were done).

I can tell that there's two guys doing Yugo voices. You can tell from a mile away they aren't native. :lol: One is making an actual effort, however. Almost there. The other one doesn't care much :D Still, having any voices for Yugo is great!
Last edited by HrcAk47 on Fri 9 Dec 2016 04:32, edited 1 time in total.
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

User avatar
HrcAk47
Colonel
Posts: 2788
Joined: Sat 3 May 2014 18:00
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby HrcAk47 » Fri 9 Dec 2016 04:32

Mako wrote:Did you say the RR mobile is going to 3 FAV?


Exactly.
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

User avatar
Mako
General
Posts: 7352
Joined: Sun 5 May 2013 20:00
Location: Cascadia
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby Mako » Fri 9 Dec 2016 04:50

Did they ever up armor them?

I thought the M60 wast kind of shitty vehicle in terms of speed and protection.
If there's two kinds of players, those that like challenges and those that want a fair game, pubstomps should make everyone happy.

User avatar
dumbaos
Sergeant
Posts: 67
Joined: Tue 22 Oct 2013 18:39
Location: Croatia
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby dumbaos » Fri 9 Dec 2016 09:32

Guggy wrote:How is the voice acting btw, to native speakers?


Mixed bag, some lines are excellent - humorous, to the point and well spoken; some are just translations of the same old same old every nation has, and (as i imagine is the case for every nation) just aren't things anyone would say here.

Some lines are rather poorly pronounced, but all in all it's not a bad effort. One guy sounds very french, the other one, well if he's not native to these here woods, did a good job.

User avatar
HrcAk47
Colonel
Posts: 2788
Joined: Sat 3 May 2014 18:00
Contact:

Re: Yugoslavia: The Frequently Asked Questions

Postby HrcAk47 » Fri 9 Dec 2016 10:45

Mako wrote:Did they ever up armor them?

I thought the M60 wast kind of shitty vehicle in terms of speed and protection.


It isn't uparmored. Base front armor is 25 mm steel. It was designed against KPVT in mind.

It has significantly more protection vs Bradley A0, for example, which has 25 mm... aluminium.
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

Return to “Wargame : Red Dragon”

Who is online

Users browsing this forum: No registered users and 45 guests