The unalterable cycle of life, a.k.a. "SOVKOR must die!"

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RoadkillRodger
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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby RoadkillRodger » Mon 28 Nov 2016 22:47

Tacking onto that, I agree that the biggest confounding variable here are the team games where BD players might be carried by other factions.


1v1 stats are what I'd like to see before making balance conclusions

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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby codextero » Mon 28 Nov 2016 22:54

Randomletters wrote:Winrate is a bad statistic to use for that IMO, I use good decks when I'm playing with pubbies and bad decks when I play with friends. Teams stacked with friends still win a lot more than pubbie games.


That's why there are methods to isolate other factors as much as possible. That method is pretty good and proven to work in other games.

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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby urogard » Mon 28 Nov 2016 23:42

Randomletters wrote:Winrate is a bad statistic to use for that IMO, I use good decks when I'm playing with pubbies and bad decks when I play with friends. Teams stacked with friends still win a lot more than pubbie games.

I'd never even think about using BD for anything remotely serious
Sure pub I pick them, because I play all decks in rotation based on how I feel, but serious games? nah man

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Keinutnai
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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby Keinutnai » Tue 29 Nov 2016 00:18

What will happen with my REPLAYs as SOVKOR? Can I still watch them?
Wargame 4 - Balkan at War - New Countries: Italy, Spain, Greece & Turkey versus Yugoslavia, Bulgaria, Hungary & Romania!

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McNash
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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby McNash » Tue 29 Nov 2016 00:31

Well, I don't know what to say, since I have never been that obsessed with balance, I am just wondering if there will be some love for Act of Aggression after you get all the DLCs and patches done for RD.
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KattiValk
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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby KattiValk » Tue 29 Nov 2016 00:37

Personally, I never play BD in a game that I expect might actually be a fair fight with serious decks (NSWP).

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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby duro909 » Tue 29 Nov 2016 00:50

McNash wrote:Well, I don't know what to say, since I have never been that obsessed with balance, I am just wondering if there will be some love for Act of Aggression after you get all the DLCs and patches done for RD.


Honestly I dont think its a good idea to invest time and resources into game that failed so miserably.
Dont get me wrong, I really liked the idea of AoA and was thinking about buying it but it just isnt the game that would be as good as either Wargame or Act of War - not even close to that.

On the other hand, Wargame is still being played by 1000+ players daily at peak and next DLC´s will brought it to 3000-4000 (not permamently, but like Israel did).

Its a great opportunity for developers to earn some money by tuning up this game so they can invest them in the future for another projects that might satisfy you as well :)
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FLX
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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby FLX » Tue 29 Nov 2016 01:20

Keinutnai wrote:What will happen with my REPLAYs as SOVKOR? Can I still watch them?

Yes, the replays launch a backup .exe
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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby thenosh » Tue 29 Nov 2016 01:51

It's odd. Since the introduction of SovKor, I played this coalition maybe one or two times. Not understanding what others saw in it, I thought it was just UdSSR with a B-5 and a second T-90 if you waned to. I don't mind SovKor disappearing, however I don't understand why there are 13 pages of praising as if SovKor was the most op coalition ever.
What did I miss?
"Where is my T-80UK CV with top mounted BUK-M1?"

-Wargame global chat, somewhen somewhere-

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Re: The unalterable cycle of life, a.k.a. "SOVKOR must die!"

Postby frostypooky » Tue 29 Nov 2016 01:53

130p B-5

MiG-29 5 elite avail

Koksan with 3 second aim

Bohcongsu 20 man 800RPM MG

Attack dogs squad (pungsangae) with exceptional stealth exceptional recon and insta kil in CQC

lets do this

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