Community Event: Highway to Helsinki

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Sweedish_Gunner
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Re: Community Event: Highway to Helsinki

Postby Sweedish_Gunner » Tue 6 Dec 2016 20:46

Fade2Gray wrote:Nice to see these events being organized again.


I have been thinking about hosting one for ages as I have a TS server I could use but I'm retarded and can't figure out a clear set of rules.
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Seryn
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Re: Community Event: Highway to Helsinki

Postby Seryn » Tue 6 Dec 2016 20:55

Only if I can Spam Gorno-Hinds, Snipers, BMPTs and obr 1969s ;)

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Fade2Gray
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Re: Community Event: Highway to Helsinki

Postby Fade2Gray » Tue 6 Dec 2016 21:06

Sweedish_Gunner wrote:
Fade2Gray wrote:Nice to see these events being organized again.


I have been thinking about hosting one for ages as I have a TS server I could use but I'm retarded and can't figure out a clear set of rules.


Then stop being so retarded. :P
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Dundradal
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Re: Community Event: Highway to Helsinki

Postby Dundradal » Tue 6 Dec 2016 21:12

Very cool idea! I love the immersive quality you are setting up. I'd certainly love the chance to play but won't be able to.

Good luck!

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JoonasTo
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Re: Community Event: Highway to Helsinki

Postby JoonasTo » Tue 6 Dec 2016 21:47

Is this happening? Anybody streaming?
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nande
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Re: Community Event: Highway to Helsinki

Postby nande » Tue 6 Dec 2016 21:52

are there open spots?

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trotskygrad
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Re: Community Event: Highway to Helsinki

Postby trotskygrad » Tue 6 Dec 2016 22:36

NEXT TIME I SEE A DAMN FLAMEWAR INVOLVING DARTH-LAMPSHADE, FROSTPOOKY, LONERIFLE, FADE2GRAY, TROTSKYGRAD AND/OR ANYONE INVOLVED IN A DISCUSSION BETWEEN THEM I'M GOING TO HAND OUT BANS TO ANYONE USING ANYTHING LOOKING REMOTELY LIKE AN AD-HOMINEM

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Tiera
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Re: Community Event: Highway to Helsinki

Postby Tiera » Tue 6 Dec 2016 22:45



-Few notions: the Soviet decks were too strong compared to the defender, force ratios have been adjusted for v.0.2 for a more balanced setup.
-Deployment phase should last only 5min, recon phase the next 5 min, so that the snowballing doesn't become so prominent from the start.
-Proper briefing of estimated enemy strength and force composition is essential.

Thanks for all the participants regardless, stay tuned for a rerun and a follow-up event.
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Sweedish_Gunner
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Re: Community Event: Highway to Helsinki

Postby Sweedish_Gunner » Tue 6 Dec 2016 22:52

Tiera wrote:


-Few notions: the Soviet decks were too strong compared to the defender, force ratios have been adjusted for v.0.2 for a more balanced setup.
-Deployment phase should last only 5min, recon phase the next 5 min, so that the snowballing doesn't become so prominent from the start.
-Proper briefing of estimated enemy strength and force composition is essential.

Thanks for all the participants regardless, stay tuned for a rerun and a follow-up event.


Can't accept obvious Soviet superiority. ;)
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Tiera
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Re: Community Event: Highway to Helsinki

Postby Tiera » Tue 6 Dec 2016 22:52

Here are the (revised, more balanced) decks codes and game settings:
Map: 3v3 Highway
Game mode: Conquest
Time limit: 45 minutes
Special rules:
Defender has 5 minutes to setup troops, at this time attacker may not leave spawn
Recon phase lasts 5 minutes: at this time attacker may use recon units freely, as well as engage with planes and artillery
After 10 minutes the rest of the game flows freely.
FINLAND:
Spoiler : :
Prikaati 90 reinforced battlegroup: @TM8Bk25nabQyVNoZKmxslTY2SptLJSy0s0LNCzNNBTQizhNTTJo1xMEA (for 2 players)
General HQ operational reserves: @TM8Bk2lkqbSyVNoZKm0MlTYGSltzOyy0s0LNCzONcTJkwRMHD0A9BtbLWEyYteDVk0FMkLNk04tQTSUwQA== (for 1 player)

USSR:
Spoiler : :
Elements of a Tank Regiment: @Us8BELUFCFqChC1BORvisIUUEkg6LkilEpCJhyjok+JPiS4kuRm0BIkHIC0fEmHIrSdo
Elements of a Motorized Rifle Regiment(BMP): @Us8B0LUFCFqChKWNKk6CsI3xWIT4+0J8fZCihIoSKCSQdIHxckUolIQR4TDkVpAWgOkmYA==
Elements of a Motorized Rifle Regiment(BTR): @Us8B0LUJ6FqE9KWNQhwisZiAQoT4+0J8fZCiTDIJJB0gfFyRSiUhIWKFiTDFHIR4
Last edited by Tiera on Wed 7 Dec 2016 14:55, edited 2 times in total.
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