Eliminating the opening MLRS barrage: let MLRS start the game reloading

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Gandhi
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Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Gandhi » Thu 8 Dec 2016 12:42

The opening MLRS barrage aimed at the starting convoy on well-known chokepoint roads is universally despised: the starting convoy is a Wargame artifact and exploiting its vulnerability is therefore not a desirable game feature.

What about letting all units start the game in a "reloading" state ? That would afford the convoy the time required to roll through the killing zone. I remember having seen this idea here long ago... Is there any reason why it has not been more consideration ? It does not seem very complicated technically, it would have no effects on most units since they'll have reloaded long before being in contact, and most of all it spells the end of the opening MLRS barrage.

So, why not ?

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Trael » Thu 8 Dec 2016 12:56

Optimal (for most maps) might be to just make it so that deployment is not restricted to "starting control area" but instead to kind of cone like area around it, front of zone being where it is now, but then drawing just bigger area where initial deployment can be done on sides and behind it. Would give quick access to multiple roads, or atleast only little slower access --> Units are not concentrated on 1-2 roads per map.

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby scottslater » Thu 8 Dec 2016 13:02

I actually like this idea of "reloading" at the beginning, could apply to planes as well so you don't get the game opening napalm strikes.
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby molnibalage » Thu 8 Dec 2016 13:35

The problem is you have to make dfiferenece between inital placement and later call. So an unversal delay simply does not work.

Early napals strikes are mostly no issue in fact, I love harvest free points...

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Pivus » Thu 8 Dec 2016 14:14

Can't we just ask for return of EE mechanics, when you couldn't reliably hit anything with arthy without having to "see" the area with your unit's eyes?
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby molnibalage » Thu 8 Dec 2016 15:54

Pivus wrote:Can't we just ask for return of EE mechanics, when you couldn't reliably hit anything with arthy without having to "see" the area with your unit's eyes?

The current state of arty is strange.

Tube arty has not distant dependent dispersion while has corr shot capability.
Rocket arty has distant dependent dispersion while does not have corr shot capability.
Some rocket arty has very small dispersion and some has very large based on nothing.

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Fade2Gray » Thu 8 Dec 2016 15:59

Pivus wrote:Can't we just ask for return of EE mechanics, when you couldn't reliably hit anything with arthy without having to "see" the area with your unit's eyes?


And yet blind fire arty rain was still very real?
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Pivus » Thu 8 Dec 2016 16:50

Fade2Gray wrote:
Pivus wrote:Can't we just ask for return of EE mechanics, when you couldn't reliably hit anything with arthy without having to "see" the area with your unit's eyes?


And yet blind fire arty rain was still very real?


Never actualy saw blind fire on openings, tho I hadn't played EE much, but from what I saw with my eyes, MLRS opening isn't possible unless you spend all your points on arty at start http://puu.sh/sIslq/433c46d339.jpg
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Partibrejker » Thu 8 Dec 2016 17:13

I love using MLRS all the time and I agree with this - using it on a start - it is a shit move, any way of eliminating it I support 120%

Though to be fair, then using napalm bombers should also be delayed, and I like that you did not suggest "arty delay" idea, since then people would just adjust to mlrs spam the moment the delay goes out, and it is pretty much similar scenario all over again :)
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Ribar » Thu 8 Dec 2016 17:21

Pivus wrote:
Fade2Gray wrote:
Pivus wrote:Can't we just ask for return of EE mechanics, when you couldn't reliably hit anything with arthy without having to "see" the area with your unit's eyes?


And yet blind fire arty rain was still very real?


Never actualy saw blind fire on openings, tho I hadn't played EE much, but from what I saw with my eyes, MLRS opening isn't possible unless you spend all your points on arty at start http://puu.sh/sIslq/433c46d339.jpg


No..that picture...memories...nostalgia... :cry:

Now those were the times... Well if we return to EE mechanics then you need to get used to 24/7 shelling because there were no barrages but instead it was based around continuous fire support. By preventing one abuse(MLRS opening, which isn't that much of a deal because usually you just get shaken and enemy spends a lot of opening points), you open the door for the other abuse(serious arty spam). I prefer it the ALB way because I got used to it, although I know some people complained when it got changed from EE style.
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