Eliminating the opening MLRS barrage: let MLRS start the game reloading

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RoadkillRodger
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby RoadkillRodger » Thu 8 Dec 2016 19:31

Partibrejker wrote: using napalm bombers should also be delayed,


You can literally drive through any napalm patch bar that created by the US phantom.

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Razzmann
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Razzmann » Thu 8 Dec 2016 19:33

RoadkillRodger wrote:
Partibrejker wrote: using napalm bombers should also be delayed,


You can literally drive through any napalm patch bar that created by the US phantom.

It isn't always a good idea though.

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RoadkillRodger
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby RoadkillRodger » Thu 8 Dec 2016 20:38

Razzmann wrote:
RoadkillRodger wrote:
Partibrejker wrote: using napalm bombers should also be delayed,


You can literally drive through any napalm patch bar that created by the US phantom.

It isn't always a good idea though.


It beats the alternative, and generally what you lose in transport health you gain in extra units on the ground.

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby urogard » Thu 8 Dec 2016 22:06

Razzmann wrote:
RoadkillRodger wrote:
Partibrejker wrote: using napalm bombers should also be delayed,


You can literally drive through any napalm patch bar that created by the US phantom.

It isn't always a good idea though.

i'm pretty sure that only works only with wheeled vehicles as the tracked ones will be too slow to get through it without panicking
also you'd have to be lucky and have that guy throw the napalm sideways because if you have to drive through the entire length then you will almost always end up shaken/panicked

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Partibrejker » Fri 9 Dec 2016 00:20

@urogard

+1
Spoiler : :

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Gopblin » Fri 9 Dec 2016 00:31

1. Support MLRS deploying unloaded. Yes people might still fire it as soon as it reloads, but that would somewhat mitigate the issue.

2. Napalm bombers are not a big problem, simply shoot em down. You failed? Too bad.
In fact, they have little purpose other than blocking roads in the beginning.
(I would like to declare here that I do not use napalm planes, but see little issue with them being used by others)
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Ultimaratio » Fri 9 Dec 2016 00:33

I support this. Remove Napalm and MLRS openings. Btw: How was this in ALB cant remember.
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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby ProtzY » Fri 9 Dec 2016 00:45

Ultimaratio wrote:I support this. Remove Napalm and MLRS openings. Btw: How was this in ALB cant remember.


Napalm starts were fairly common as far as I remember, but MLRS was not nearly as lethal as it has become. There was no cluster MLRS in ALB.

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Lauer » Fri 9 Dec 2016 01:07

This would likely require engine modifications, which are complicated and expensive.

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Re: Eliminating the opening MLRS barrage: let MLRS start the game reloading

Postby Killertomato » Fri 9 Dec 2016 01:28

RoadkillRodger wrote:
Partibrejker wrote: using napalm bombers should also be delayed,


You can literally drive through any napalm patch bar that created by the US phantom.


You need to micro the phantom too to make it reliable.
orcbuster wrote:USSR gets prototype marsupials, why would you need moose when you got stuff with kickers like that AND transport capability? And I'm not even gonna START on the french Marsupilami, I don't even think thats a real animal! Why no trolls for Norway?

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