VDV and USMC are very powerful individual military branch, and if both of them are viable as other mech spec, they will offer very unique gameplay and thematic flavour. I do hope Eugen improve them, it will give more variety to specs.
probably won't see any of these implemented in wargame but whatever
I guess its to recruit POGS who like DnD....
Remove Capitalist :^
(I have no idea what they are singing other what than the title tells but it sounds nice, thats all I care)
Brief Summary: Its quite solid, it doesn't have any major weakness for a specialization but it also lacks any reason to be chosen. Its just subpar in general, spec. gives too little advantages, no point in the battlefield.
Lack of ASF or unnecessary restriction in the airtab
its odd that marine specs have such heavy retrictions on planes which is their bonuses, and at the same time, other spec gets all planes including marines. Is like an armored spec but you are restricted to half of the options for tanks
Allowing all planes will solve their ASF problem and allow more options for them. Marine needs their planes,
Marine aren't cost efficients
Well, being your main fighting force, its not cost inefficient. Its not terrible, but could and should be improved.
A way to improve is to actually make all 15men shock infantry cheaper by 5pts. It was suggested before by kiheer but I always thought about it too. This way, the relation of USA with other decks' infantry are pretty much the same since every 15men gets this buff. but now USMC gets a cost efficient option.
Lack of Tanks
It does have the most and best tanks for Marine spec, but its lackluster still and again, in general USMC really has no reason to be in the battlefield, both its infantry and tanks aren't good enough. And the lack of atgm infantry makes it a more apparent weakness
M1 HC gets 2 cards. Even for USA/NORAD, its not crazy. they have only 1 super heavy and 1 secondary heavy, compare to other coalitions like CMW which gets 3 Chally 2, 6 Chally 1mk3.
BD 4 KMS, 4 K1a1
EC 2 leo2a5, and 3 Leclerc
and so on and so forth. Even USSR individually has more high end heavies than NORAD.
There is just no good opening for USMC.
For air opening, Super cobra can't give sufficient air to air helicopter capability and huey doesnt have any sufficient armaments.
For Motorized, with humvee is quite possible, delta force and smaw are effective but lav-25 isn't good enough and avengers are more of ambush unit, cannot defend the motorized company in the opening.
For Mechanized, its tanks even with 2cards of HC can't beat super heavies, and it lacks any sort of mid-long range IFV
Both air and mechanized can't be helped. Huey can't be armed, super cobras could only carry 2 missiles. For mech, USMC does lack the tanks and IFV
Only way is motorized.
Humvee(holy shit, another505 is asking for USA BUFF!!)
Getting 1 av around is going to be "mostly" useless especially in opening since it doesnt do anything against AC/RPG. Giving it some speed buff like kiheer and others had suggested would help. 95kmph would be nice. It slightly faster than VAB but VAB does have the 1 useless AV which isn't completely useless if you are able to sneak behind, it will able to protect itself from other MG transport and win. Just soooooo rare.
Fuch is 10kmph faster but has weaker MG. And I rather let EC keeps its advantage for an infantry oriented coalition.
Bushmaster 1 buff
- is a controversy , but nerf its accuracy to like 50percent and give like 10-15% rof would help a lot. Without getting out of its hierarchy of being shit. So it can escort the opening. The Lav-25 is just lowly armored, and weak dps. In the opening motorized rush, it gets shitted on. I dont think it will change bradleys too much.
Option 2: Buff Lav-25 recons to 20pts. At least you can spam em. at 25pts currently, is way too close to hachi nana shiki which is 30pts, has 2 av which means a LOT against AC, and higher DPS
Brief Summary: They are tough in close range and open fields. Requires a lot of damn micro to be effective. Sucks in mid range, and has trouble against MG3 Mech decks and medium tanks.
anti tank helo aren't reliable (oh well)
Anti tank helos arent reliable, being one of the main fighting force for airborne, being unreliable and easy to shut down is terrible. i have mentioned it before in a long thread about how AA shuts down anti tank helos way too easily and there aren't any micros that can allow the helo player to circumvent it unlike other units such as tanks vs atgm and so on.
This is such a huge thing that i wouldnt bother being fixed/improve now. I would like to make a separate thread of how should anti tank helicopters get a bigger role ingame instead of anti tank planes which makes gameplay of suicide atgm planes or instant panic buttons....
meh infantry grinder, no forest IFV.
Meh infantry grinder. VDV75 is the main fighting force of the airborne deck, and as 20pts shock, compare to many many other 20pts shock, way below average. But since you can take them elite, it some whats makes them viable.
Spetznas are still overpriced.
The BMD series are strictly for open field, none of them can be in forest which doesnt help their forest grinding ability.
There isn't a way to buff their IFV so buff infantry instead. However, buffing RPK-74 might be just as controversial as buffing M60/PKM alone
Spetsnaz and LJ 90 needs a 5pt price buff. So they are more cost effective in counter MG-3 and minimi hordes
RPG 16 gets 980m anti tank range, it has really long range in real life, it has more range than CGM3 and RPG 29 that has the same range ingame. Would help the subpar Kommandosi too. VDV 75 can't drop to 15pts, and MG can't be buff, so buff their AT range more flavourfully of what it is irl.
Not needed at all, but BMD-3 irl has a bow mounted AGL, would somewhat help in forest or make it a high end IFV for VDV. It is already a fragile beast, at least make it bite really hard.
Carries 500 rounds.
lack of mid- long range AA
Lack of mid-long range AA, strela10m as your best is quite a headache. Not every time you can commit so much pts to get ASF and ASF for air defence is terribly risky when enemy has lots of long range AA.
Strela 10m3 gets to USSR. USSR had in 1989. But it needs to be tone down. Strela10m3 has no range improvement over Strela10m, it should stay 2625 but keep its accuracy and HE which did get improve with better seeker and warhead.
well its airborne, expect nothing. But it is a huge weakness in mobility in attack or defense against spam/ infantry attack
Probably won't happen, but reroll BMP 685 into Sprut SD. the former is already a proto but very useless one, i had lost it against TH 495 in forest(before the ifv rebalance) even though it got the first shot off. The Sprut SD does have basis to be ingame.
In 1982, the Central Research Institute of "precision engineering" by order of the USSR Ministry of Defense began developing a light 125-mm self-propelled anti-tank floating armor. In the same year, before the commission of the Presidium of the Council of Ministers was presented model sample of ACS based on BMP-2. The project is approved, the challenge to continue the work in this direction was given to the MIC. In 1985, under the guidance of designers AV Shabalin and VI Nasedkina development of fundamentally new armament was launched. However, in connection with the restructuring and the subsequent collapse of the Soviet Union was able to finish the project only at the beginning of zero. In 2001, the design of the shop came out of ACS 'Sprut-SD ". This was followed by testing, after which in 2006 self-propelled Defense Minister Sergei Ivanov by the order was adopted by the Russian Armed Forces.
History of its Creation:
http://www.aif.ru/dontknows/file/chto_p ... 5_sprut-sd
Subpar in helo rush,
A huge problem of VDV deck is being bad at helo opening, mi24v are just extremely expensive to give air cover and loses to tzefa E and DAPS which are cheaper and at the same price as HAP which gets better stats except 4 mistral vs 8 igla, i wrote a long thread about the a2a helo should be price rebalanced and i hope that would be implemented.
I made a long thread and reasoning of how a2a helo should be priced at and all of them should get a price buff.
-Extra Bonuses on Specialization-
Airborne should get +2 recon and veterancy, but decrease the helicopter from 9 to 7.
-Airborne should be more attack behind the line/sabotage/reconaissance force thematically. Recon also provides more ground options.
-9 cards of helicopter is completely useless, even helo rusher doesnt need that many!
Marines spec gets 9 cards of infantry
- being your main fighting force, restricting it to seven is just terrible. Not to mention, generally you get worse tanks than mech/motorized which gets good infantry bonuses too.
- and again, all airplane options.
If you have not noticed, I did make a lot more suggestions for VDV than USMC, is more of I know the ins and outs of VDV a lot better than USMC and know what possible irl units can be added but also the USMC buffs are a lot bigger(HC, 9 cards of inf, all planes, better marines)
. Please tell me other units or ways to buff USMC, don't ask for javelin or super dragon buff though.