M113 Minigun

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Mike
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Re: M113 Minigun

Postby Mike » Wed 28 Dec 2016 19:07

RedFive wrote:Miniguns in general should have infinite burst length, they should pillage infantry. Making the M113 Minigun 5pts and available to Diggers '75/'90 would be interesting, too. Right now there's little reason to take Diggers when Commandos are so much better, a useful fire support transport might shake that up a bit.


Infinite burst length is no bueno.
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Re: M113 Minigun

Postby another505 » Wed 28 Dec 2016 19:14

I use quad PKT a lot, like a fuck crap a lot on elite. and i never find it that great. Its good for 5pt i admit, but not great.

It does stuns when it has a group of them together, but only against individual infantry since it doesnt have big aoe like AGL. It rarely ever changes the tide of the battle compare to other IFV/AFV as BTR-D get instantly one shotted by most launchers because takes some time to stun infantry, it isn't instant like AGL which prevents return fire. Also, it isnt AC, which means it can't kill even a 1av transport by itself.

Though, i would love someone do some more test to compare zelda and BTR-D. ( i can't , im out of town)

also, the hidden spread sheet is missing quad PKT strangely.
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Re: M113 Minigun

Postby RedFive » Wed 28 Dec 2016 19:32

Mike wrote:Infinite burst length is no bueno.

It's not very convincing to just say it's no good. Why is it no good, in your opinion?

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Re: M113 Minigun

Postby another505 » Wed 28 Dec 2016 19:36

RedFive wrote:
Mike wrote:Infinite burst length is no bueno.

It's not very convincing to just say it's no good. Why is it no good, in your opinion?

cause it permanently stun locks stuffs even up to tanks, ands it dumb because no gun can infinite fire without melting

there is already the m163cs bullshit for infinite fire.
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Re: M113 Minigun

Postby Killertomato » Wed 28 Dec 2016 19:41

I think rifle infantry should have access to them too atop the 5 point buff.
orcbuster wrote:USSR gets prototype marsupials, why would you need moose when you got stuff with kickers like that AND transport capability? And I'm not even gonna START on the french Marsupilami, I don't even think thats a real animal! Why no trolls for Norway?

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Mike
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Re: M113 Minigun

Postby Mike » Wed 28 Dec 2016 20:17

another505 wrote:
RedFive wrote:
Mike wrote:Infinite burst length is no bueno.

It's not very convincing to just say it's no good. Why is it no good, in your opinion?

cause it permanently stun locks stuffs even up to tanks, ands it dumb because no gun can infinite fire without melting

there is already the m163cs bullshit for infinite fire.


You didn't say OP Vulcan.. WHO ARE YOU AND WHAT HAVE YOU DONE WITH ANOTHER505?!?!
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Re: M113 Minigun

Postby Fade2Gray » Wed 28 Dec 2016 20:27

Stop trying to nerf Murika!
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Re: M113 Minigun

Postby nande » Wed 28 Dec 2016 20:35

Markenzwieback wrote:I'd say Quad PKT is pretty much equal to the one Browning and two MAGs on the Zelda
and you'd be very wrong.

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195.6 total RPM vs 151.9. That's on top of far higher acc and the Browning having more HE.
But feel free to test it ingame.

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Re: M113 Minigun

Postby RedFive » Wed 28 Dec 2016 22:06

another505 wrote:cause it permanently stun locks stuffs even up to tanks, and it dumb because no gun can infinite fire without melting

The whole point of multibarreled guns is to allow a higher rate of fire without overheating. The M134 is designed for sustained fire.

there is already the m163cs bullshit for infinite fire.

It's hardly unique to the CS, there are a bunch of units with infinite bursts. I don't see the harm in making multibarreled guns work the way they are supposed to.

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Re: M113 Minigun

Postby another505 » Wed 28 Dec 2016 22:37

Mike wrote:You didn't say OP Vulcan.. WHO ARE YOU AND WHAT HAVE YOU DONE WITH ANOTHER505?!?!

Currently another505 is at seattle , so he's for murica now 8-)
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