[Red Dragon] Patch v.64564 (Tech Patch)

Fodder
Master Sergeant
Posts: 193
Joined: Fri 7 Oct 2016 20:15
Contact:

Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby Fodder » Mon 27 Feb 2017 10:03

So wen a player drops out after a battle begins can a AI bot take their place?
Or have another player drop in?
This happens a lot and its really hard to win wen half your team quits. (Creative Assembly does it)
Some resistance is better than no resistance.
Last edited by Fodder on Mon 24 Apr 2017 05:36, edited 1 time in total.

User avatar
nuke92
Lieutenant
Posts: 1077
Joined: Tue 14 Jun 2016 21:51
Contact:

Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby nuke92 » Mon 27 Feb 2017 12:45

This is stuff for a new game and even then it would drastically change wargame, in some cases it may be a disadvantage.
AI would be total handicap.
Image
"Spike MR is more accurate I'll give you that but Konkurs has more range and isn't prototype" - Warchat™ July 2017
"ALB added planes, RD added ships, WG4 will add Ekranoplans" - Warchat™ August 2017

User avatar
chykka
Brigadier
Posts: 3331
Joined: Wed 28 Nov 2012 14:55
Location: Canada, Alberta
Contact:

Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby chykka » Mon 27 Feb 2017 13:07

Unless the Ai had some kind of reasoning. Right now I don't think it looks at cost of it's unit or the risk of losing them not sure how the Ai plays at all. If that was the case it would also have to evaluate good time and location to take risks, which with vision cheat and income cheat it should have some challenge.
Image

boudog33
Private
Posts: 1
Joined: Fri 14 Jul 2017 14:53
Contact:

Re: [Red Dragon] Patch v.64564 (Tech Patch)

Postby boudog33 » Fri 14 Jul 2017 15:03

IS IT POSSIBLE TO INCREASE THE HEIGHT OF THE HELICOPTER in your update please.

Who is online

Users browsing this forum: No registered users and 18 guests