Dev Diary #1
Greetings everyone, in our first development diary we’ll go into details about the "Red Dragons" coalition. We'll list out our reasoning as to why the coalition is considered weak, outline justifications for some of the more significant changes and explain how we think Red Dragons should work thematically.
So, why does Red Dragons need such a big overhaul? Right now, it barely has any flavourful units that make people want to play the nation. Exceptions to that are the (in)famous VTT-323 Hwasung-Chong, the T-90S and a handful of other units. However, most of these are either just on par with other strong units (e.g. the T-90S being a superheavy, that can keep up with others, but at the same time is nothing special) or just available to other decks as well (e.g. Crotale).
But the biggest problem is that it lacks a lot of basic units / unit combinations. It has neither strong infantry that can fight on its own, nor does it have good fire support to make up for that. At the same time, it heavily lacks in high end planes and the few the nation has are just overpriced and underperforming. Those are the major things that lack, but certainly not all.
Before we decided which unit to buff, change or nerf, we decided on the deck's flavour and playstyle.
In our mod, Red Dragons is supposed to be mainly focused around China, while NK is the supporting element.
One overall theme, especially seen in the tank tab, is the glass cannon element of the units. There is not a single tank that has more front armour than AP, making their tanks especially vulnerable to non-tank based AT weaponry.
The playstyle is oriented around high risk, high reward. Your units are powerful, but if you are not careful, you can lose them in a very short amount of time.
Red Dragons will be able to field powerful infantry, especially China's Tanke Shashou '95 will work well in conjunction with other infantry, although it won't be very cost effective when it is on its own. Developer commentary: While we have recieved some concerns about Tanke Shashou '95, if one would compare it to Eryx you only gain one step of range and 10% accuracy for a 10pt increase. Naturally, Not having the [GUID] tag is a big boon we believe the unit functions well at its current price level especially considering that the RoF is very slow, making counterplay much easier.
What Red Dragon lacked and will still lack are strong, modern Gunships, strong ATGM planes and a general lack of high end planes.
The next Developer Diary will focus on Scandinavia!