Tiera wrote:3-stack of superheavies, light mortar, some recon for spotting and AA + ASFs to counter heloes and ATGM planes.
Use Entente with Modernas for maximum dankness, but any superheavy stack will do.
Keep 'em smoked, pop in and out of the cloud cover to kill targets with one salvo, and keep your land battleship on the move to avoid cluster.
That sounds indeed a dank way to use smoke.
But on a theoretical level, it is a very interesting observation. Even when there are no balance changes as such, and things are 'correct' (?), the meta has instability because there is human (=player) learning. It may take a long time but eventually there is a pattern switch from emergent meta dynamics and the dialectic logic progresses. I think we saw something similar with Eve Online. Somebody eventually came up with an innovative fit, regardless of balance changes. It didn't happen in just a few weeks, it took its time, but it revolutionized how the game plays. Just goes to underline that the player community is an active component in creating the meta.
So, anybody interested in rolling research into video game metas as an academic discipline?
Back to topic, I'm wondering how universal this pattern of using smoke is - widespread enough to be identified a key part of the meta? If you smoke your AA (a way of offensive
smoke way back), that increases the burden of micromanagement,
so this tactic might be more useful for top level players who don't get so easily distracted. In many places we don't even have such open spaces though the more recent maps may have more of them? Also can't you turn around the enemy's defensive smoke into your offensive smoke and rush the thing with lots of cheap stuff?