Xeno426 wrote:Why should cluster bombs fall faster than slick iron bombs, though?
They don't have to. In spite of the actual topic title, the suggestion put forth is:
Pleb Squasher wrote: it wouldn't hurt to decrease their fall time to make their effects more difficult to avoid.
So, why not make cluster bombers fly at a lower altitude and drop at the same speed to achieve a shorter drop time? You might get some weird trajectories or arguments about realism but when I can use 20km of fuel to move 2000m which is visibly 80x the length of an M1 or whatever the conversion factors are I think we can pretty much dispense with relative distances in Wargame having any bearing on realism.
Alternatively, speed up the fall rate of all bombs, it's not like HE is currently superb and napalm is very seldom used. As a third alternative, were there enough ballute or parachute retarded bombs about the place to be able to rename all of the HE bombs and then speed up cluster bombs (relatively slowing the retarded HE bombs)?
HrcAk47 wrote:Drag should not be a thing that's simulated here, since it is not simulated on plane loads (the Peace Pheasant flies and turns like an ASF Phantom II).
I look forward to the new AGM implementation
More seriously, that's a better reason to model drag than it is to have magic dragless bombs except when they're not dragless and the other aircraft loadouts are dragless except when they're fired they get drag back so they have a reasonable max range.