FrangibleCover wrote:I think the overall concept is good but you've got too many clicks. One commo rose for ammunition type, one commo rose for mission type, set the position and go. Ammo type could be expanded to HE point/HE airburst/Smoke/Cluster/Napalm and whatever else comes out of the end of an artillery piece without increasing the difficulty too much, especially if you can set the central 'default' round in the settings. I feel like missions that are highly complex and effective are probably a bad plan; circle of varied size, line of varied length and point are probably good enough. Maybe expand them to short-duration and long-duration options on the left and right hand sides of the rose but let's not get too Combat Mission with it, that many clicks are simply not practical for an RTS.
Yeah, the "too many clicks" bit I thought about, but that's why I think if there's a default bulls eye for all selections (say HE, pinpoint, immediate, 5 rounds for example) it would help speed up the process. Ammo type and mission mission are a must, though I think having a timer selection that includes "on command" is highly desirable as well.
R3d Sh4mbala wrote:5HE 120mm mortar kills and stuns, but 6HE 122mm howizter does squat.
That is mostly because mortars are insanely accurate and deliver their firepower with great precision.
nande wrote:would rather have an improved game than an improved mechanic tbh
Naturally, I'd love to have the SDN front line system and various other improvements that SDN added worked into Wargame as well, but I think improved artillery mechanics would help out a lot for the goal of a better game.
SmallWhaler wrote:A simple improvement I would like to see is the map or even the tactical layer showing the starting point of enemy artillery, so it is not a game of who has the best micro and thus the time to look "by eye". Ideally the unit would appear (but not identified) when shooting.
Also : the longest the units has stayed in position, the more accurate it is, so it is a real balance between shooting more and relocating, rather than a non-brainer micro shoot / relocate / shoot / relocate.
On your first point, I actually want a more realistic way of handling incoming rounds being spotted. Just because someone shots at you, even if it is with tracer rounds, doesn't mean you automatically know exactly where you are getting shot at from. If it was up to me, incoming rounds would only be spotted when they are about half way to target at first, and depending on veterancy, could be spotter sooner the better the victims are. That being said, its been suggested on these forums before that it would be cool if you could "slave" some artillery to recon units, say those with exceptional optics, that could give counter battery fire missions.
Your second point sounds pretty interesting, I like it.