throwaway wrote:another505 wrote:Re: about cv
I am mixed about it. At one hand CV sniping is extremely annoying, helo rushes rely on the cv mechanic to win, and i still find it dumb of placing a cv in enemy spawn could prevent enemy getting reinforcement, or somehow, you can get reinforcement behind enemy lines.
If you removed CVs and got helorushed by a player of your own skill level, you've still lost. You army is dead - mi-25 can kill even superheavies with no AA present - the other guy has the freedom to take all important positions with his infantry. You won't lose as often against noobs, sure, but even now the solution against a noob potentially helorushing is to buy 500pts of AA and then if he decides to play ground, rely on skill to win.
As far i've seen, usually helo runs out of rockets, bullets and missiles by the time they get there.
We can also introduce a 10 second invincibility for new spawned units. There are precedents for strategy games.
The other guy usually don't care about taking important position with his infantry , probably because the strategy prioritize going all in in killing CV.
I dont see how taking helicopters out of opening is right from your video, its an overkill to solve a problem. Helo individually its no problem and actually weak since there is barely any mechanic for it. It also kills a method of opening and playstyle for people who uses helo opening to drop in towns.