Map: Strait to the Point (Why so popular?)

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James-Bond
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Map: Strait to the Point (Why so popular?)

Postby James-Bond » Wed 5 Jul 2017 17:45

Why is it such a popular map?

I usually cba waiting on lobbies for ages, so I just join whatever lobbies are nearly full.
So ignoring the usual Blufor stacking.

to me, the map is very predictable

Game Start:
- Both side, spam an arty attack on main road. 1 person's army will get wrecked despite numerous flare warnings pregame.
- Whirlwind of Planes may or may not clash.
- Aggressive AA Helicopter fight in middle w/ troops landing
- Heli rush left naval spawn, usually fails.
- 1 person spawns a navy, which moves as fast at it can forward (w/ no supplies), then gets sank by ASM Planes.
- Motorized infantry takes building/ forest nearly front line.
- Mechanized stuff like tanks takes position.
- Game remains quite static from here on
- someone gets fed up & tries to do a 'move fast' push will be hit by arty or bombs and probably end up blocking bridges.
- Marine Attack to get enemy spawn (usually left side), usually uncoordinated so fails
(can be painful to watch as some people move ships into tank cannon range & get destroyed.)

Is it because it's there are only two 4v4 sized naval map?
the other being smoke on the water (which almost never see a game going)

even 'Battle of Yuchalnok Pass' is much more interesting and it is the same map but spawn zones are rotated 90 & no navy. (very rare a see a game lobby )

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Re: Map: Strait to the Point (Why so popular?)

Postby Holy_crap » Wed 5 Jul 2017 23:39

You play with naval on?
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Re: Map: Strait to the Point (Why so popular?)

Postby Fade2Gray » Thu 6 Jul 2017 08:00

Seton's Clutch did not translate well into Wargame, but that's mostly because naval is so horribly done in this game.
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Re: Map: Strait to the Point (Why so popular?)

Postby thenosh » Thu 6 Jul 2017 10:05

Tbh I never understood why mudfight was so popular...
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Re: Map: Strait to the Point (Why so popular?)

Postby throwaway » Thu 6 Jul 2017 10:20

I do not try to comprehend the superior beings that inhabit 10v10 games on 1v1 maps; that way madness lies

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Re: Map: Strait to the Point (Why so popular?)

Postby thelizardofdoom » Fri 7 Jul 2017 09:38

Fade2Gray wrote:Seton's Clutch did not translate well into Wargame, but that's mostly because naval is so horribly done in this game.


Nuclear launch detected.

The static is why people like it, they can just sit there and low skill artful snipe things.
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Re: Map: Strait to the Point (Why so popular?)

Postby Fade2Gray » Fri 7 Jul 2017 17:06

thelizardofdoom wrote:
Fade2Gray wrote:Seton's Clutch did not translate well into Wargame, but that's mostly because naval is so horribly done in this game.


Nuclear launch detected.

The static is why people like it, they can just sit there and low skill artful snipe things.



Yup, Seton's Clutch in a nutshell.
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Re: Map: Strait to the Point (Why so popular?)

Postby Gen3ralAustria » Fri 7 Jul 2017 17:22

As mentioned before it is (probably, I am not completely sure why) the static thing and artillery camping that let's this map exist and be played so much. Against all odds it is possible that a breakthrough can be reached (I played a lot in the non-naval version) with a good team or when you joined in with a group that had TS or something in this direction.
Otherwise, in a random match, it can be possible but I ain't sure about the chances of that.
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Re: Map: Strait to the Point (Why so popular?)

Postby McNash » Sun 9 Jul 2017 18:34

The description you did sounds like most warfare videogame trailers nowadays, maybe that's why people like it.
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Re: Map: Strait to the Point (Why so popular?)

Postby James-Bond » Tue 11 Jul 2017 01:18

McNash wrote:The description you did sounds like most warfare videogame trailers nowadays, maybe that's why people like it.

when you mentioned trailers couldn't help but think of the BF2 Intro (i know it's old) is a bit like wargame
you put a lot of effort in taking a town, you take it over, only to get hit by a tonne of artillery.
https://www.youtube.com/watch?v=M1TDOJn5rCA

Gen3ralAustria wrote:As mentioned before it is (probably, I am not completely sure why) the static thing and artillery camping that let's this map exist and be played so much. Against all odds it is possible that a breakthrough can be reached (I played a lot in the non-naval version) with a good team or when you joined in with a group that had TS or something in this direction.
Otherwise, in a random match, it can be possible but I ain't sure about the chances of that.


I've never understood the obsession with mass artillery, i usually only use 2x high end tube howitzers.
I generally dislike when i see a support deck player on my team, they are usually bad.
I do think it's nice when you do get a break & no1 on your team is feeding.

thenosh wrote:Tbh I never understood why mudfight was so popular...

same, seems to be two extreme versions of the game.
strait to point with Very high income or mud fight with very low income.

one of my favourite maps to play on is Floods, I think it's a map where every thematic deck can be playable imo
also whatever you call the 3 mile island looking map is interesting to play.
I think 'Smoke on the Water' would be more popular if it had a land spawn
Really wish there was auto matching for unranked.

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