steppewolf wrote:Fade2Gray wrote:There are other game mechanics that need to be added to a WG , much more valuable than this.
There were tons of threads on this theme. 5 examples, from the top of my head, suggested by many others, that would be a priority anytime vs the visible frontline:
Revamped urban combat, buildings, and infantry mechanics.
A rethink of how naval is used e.g. keep only fluvial ships on same map with ground units, completely rework naval stuff (Cold War without navies as well is hard to be conceived) and use it as an off map support
Adjust speed to slowest unit order to all units
Smoke launchers on tanks and IFVs
2. Death to naval, period.
3. A version of the Cavedog Boneyards Galactic War would be nifty. I've suggested this repeatedly.
4. Something I've asked for as well.
5. Widely asked for.
Still, the front line system is something already coded and wouldn't be hard to bring into Wargame, where as all of those are entirely something else.