YUGOSLAVIA Fanboys club

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damoj
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Re: YUGOSLAVIA Fanboys club

Postby damoj » Fri 1 Dec 2017 07:21

Anyone else feel that the 15 man T.O. are sorta worth it as throw aways when you get decent firesupport to counter-strike whatever starts shooting at them? I feel like even the MechPesh don't deserve to be thrown away like that. Though I wish, at 15 points, that the T.O. had a wheeled transport.


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Re: YUGOSLAVIA Fanboys club

Postby Juneur » Sun 3 Dec 2017 20:39

Yugo ATGM are absolutely USELESS.

Why are their range so low ? Any decent tank can take them out by just advancing few meter forward...

Do the devs plan to increase the yugoslave ATGM range (actually 2450m for the drug) ?

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Re: YUGOSLAVIA Fanboys club

Postby PatrickT » Mon 4 Dec 2017 02:32

Juneur wrote:Yugo ATGM are absolutely USELESS.

Why are their range so low ? Any decent tank can take them out by just advancing few meter forward...

Do the devs plan to increase the yugoslave ATGM range (actually 2450m for the drug) ?


The drug has good accuracy and AP for a 15 pt atgm. On top of that you can get them in 5 pt transports. If you really want a better ATGM, pick Entente for the Konkurs-M.

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HrcAk47
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Re: YUGOSLAVIA Fanboys club

Postby HrcAk47 » Mon 4 Dec 2017 13:33

Juneur wrote:Yugo ATGM are absolutely USELESS.

Why are their range so low ? Any decent tank can take them out by just advancing few meter forward...

Do the devs plan to increase the yugoslave ATGM range (actually 2450m for the drug) ?


As said, Drug works very good given that it's 15+5 at cheapest. It is there to crowd control IFVs, and does so admirably - it can OHK up to 6 armor.

If superheavy tanks are giving you trouble, consider other tools you have at your disposal - your own tanks, Super Galeb, Orao 2...
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

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Re: YUGOSLAVIA Fanboys club

Postby Juneur » Mon 4 Dec 2017 21:40

PatrickT wrote:
Juneur wrote:Yugo ATGM are absolutely USELESS.

Why are their range so low ? Any decent tank can take them out by just advancing few meter forward...

Do the devs plan to increase the yugoslave ATGM range (actually 2450m for the drug) ?


The drug has good accuracy and AP for a 15 pt atgm. On top of that you can get them in 5 pt transports. If you really want a better ATGM, pick Entente for the Konkurs-M.


Unfortunately Yugo deck does not have Konkurs-M.
HrcAk47 wrote:
Juneur wrote:Yugo ATGM are absolutely USELESS.

Why are their range so low ? Any decent tank can take them out by just advancing few meter forward...

Do the devs plan to increase the yugoslave ATGM range (actually 2450m for the drug) ?


As said, Drug works very good given that it's 15+5 at cheapest. It is there to crowd control IFVs, and does so admirably - it can OHK up to 6 armor.

If superheavy tanks are giving you trouble, consider other tools you have at your disposal - your own tanks, Super Galeb, Orao 2...


Sending a plane in area full of aa missile is never a good idea, lol. Yugo antitank plane are powerful but quite fragile.

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Re: YUGOSLAVIA Fanboys club

Postby urogard » Mon 4 Dec 2017 22:23

Juneur wrote:
PatrickT wrote:The drug has good accuracy and AP for a 15 pt atgm. On top of that you can get them in 5 pt transports. If you really want a better ATGM, pick Entente for the Konkurs-M.


Unfortunately Yugo deck does not have Konkurs-M.

But Entente does.
Juneur wrote:
HrcAk47 wrote:If superheavy tanks are giving you trouble, consider other tools you have at your disposal - your own tanks, Super Galeb, Orao 2...


Sending a plane in area full of aa missile is never a good idea, lol. Yugo antitank plane are powerful but quite fragile.

And won't get hit by those AA missiles before shooting their ATGMs at that tank, so it's irrelevant if they are fragile.

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Re: YUGOSLAVIA Fanboys club

Postby Juneur » Tue 5 Dec 2017 02:10

urogard wrote:
Juneur wrote:
PatrickT wrote:The drug has good accuracy and AP for a 15 pt atgm. On top of that you can get them in 5 pt transports. If you really want a better ATGM, pick Entente for the Konkurs-M.


Unfortunately Yugo deck does not have Konkurs-M.

But Entente does.
Juneur wrote:
HrcAk47 wrote:If superheavy tanks are giving you trouble, consider other tools you have at your disposal - your own tanks, Super Galeb, Orao 2...


Sending a plane in area full of aa missile is never a good idea, lol. Yugo antitank plane are powerful but quite fragile.

And won't get hit by those AA missiles before shooting their ATGMs at that tank, so it's irrelevant if they are fragile.



Thx, I completly forgot that Entente also allow you to fully access all Yugo prototype !!

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Re: YUGOSLAVIA Fanboys club

Postby nuke92 » Mon 8 Jan 2018 19:03

Sorry no pics for this thread but something way hotter :)

For anyone interested in the composition of a Cold War rocket arty unit.
I'm not sure whether this is a Divizion (Battalion) level unit or bigger.
But anyway this was sometime during the 80s and was rather special.
Inhabited areas where evacuated along the flightpath, supposedly.
It seems like Orkans are firing too but it's hard to tell.

https://youtu.be/rgxL7xSk-S4

edit: since you still can't embed YouTube videos I guess this forum won't be supported either :|
Image
"Spike MR is more accurate I'll give you that but Konkurs has more range and isn't prototype" - Warchat™ July 2017
"ALB added planes, RD added ships, WG4 will add Ekranoplans" - Warchat™ August 2017

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damoj
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Re: YUGOSLAVIA Fanboys club

Postby damoj » Tue 9 Jan 2018 05:48

nuke92 wrote:Sorry no pics for this thread but something way hotter :)
https://youtu.be/rgxL7xSk-S4


beautiful

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nuke92
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Re: YUGOSLAVIA Fanboys club

Postby nuke92 » Tue 27 Mar 2018 23:18

I thought this might be interesting despite the hate for naval combat :lol:
From https://youtu.be/nu_a4k-k3cg?t=5m17s till 7:11.
Image
"Spike MR is more accurate I'll give you that but Konkurs has more range and isn't prototype" - Warchat™ July 2017
"ALB added planes, RD added ships, WG4 will add Ekranoplans" - Warchat™ August 2017

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