FrangibleCover wrote:Let's conduct a thought experiment. We are playing no income conquest 1v1 as you suggest it on, say, Mudfight. We have both made our deployments. Think for a moment about what you have bought and where it's going to be deployed to, then open up the spoiler to see my opener as the game begins.
I have bought an infantry CV in a truck, which I immediately disembark and run into the back forest so you can't find it. I have bought a FOB in case I need the staying power. I have spent the rest of my points on North Korean Mi-25s from the Helo tab. I rush you. Can your opener beat me or would you need to buy some extra AA, which you can't do? All I have to do is find your CVs and kill them.
This game mode is a worse idea than Siege.
Wargame tools is down. Just had a game where I fended off an helo rush with a fairly standard defensive opening in this mode. I will post it when it goes up.
Did some other tests on conquest income.
Conquest income is 7 per 4 second tick, or roughly 100 per minute.
by the time a reinforcing squad in a M113 drove to the central town between E and D from A, I have accumulated 360 Req points at the standard conquest income rate. The amount of accumulated income during the time a reinforcing tank come from G is around 450 points.
To put in context of how crazy this is, the late era line inf has availability of 16 without vet. The total cost of which is 320 with tracked transport. In conquest you can afford to replace ONE ENTIRE CARD OF LINE INF BEFORE THEY ENTER COMBAT. You can afford to buy TWO CARDS OF 20 pt ATGM (16 X 25) or TWO HORNETS after enemy tanks leave their spawn, before they enter combat.
Deploying this many units is by definition spam.
Conquest doesn't promote spamming, it requires. Not spamming means floating and losing.
It's profound hypocrisy that players that does not know the first thing about tactics pretend to be better players because they excel at a game mode so forgiving that it hands them a new army before the first one even get into the fight. A really good player wouldn't care they have no income, they can win with what they have. So if you are good, you'd want to play without income, it separates you from all the noobs who spam.