I personally like int3ger's opinion.
Also you people need to rein in the vitriolic stuff.
Nerdfish wrote:You can't have both sitzkrieg and artillery spam. One smerch volley and the sitzkrieg is over. Everything must be moving constantly, scouting, dodging, exploiting openings caused by artillery. sitting still will just get you bombed back to the stone age.
You classify sitzkrieg so basically. Shuffling around behind and on a front without real substantial direct contact is still a static game. Simply moving your high-value units perpendicular to a Smerch's trajectory and then getting back into a safe area behind cover where the enemy likely wouldn't arty is not mobile gameplay. Sure it consumes gas, but in the end, you're not changing the layout of the battle at all.
If you are the guy with the smerch, if you don't have contact with the enemy, where do you know to arty ?
The best positions for an arty battle are:
- You can see them and they can't see you
- You are moving but they are not.
There are no safe areas. if you put things behind cover there is a chance an infiltrating units will see them. And they will be dead.
The mobile gameplay are the commando teams sneaking around the map. and they often kill each other without air or arty intervention.
Destruction become static when the map is too small for flanking and infiltration. But those maps basically force static play.
Attacking also happens in dest, but the goal is to kill enemy units or force them to camp and then pull out. I often tell newbies in 10 v 10 to attack and retreat, and not camp out in one place and be sitting ducks for the firestorm. Being forced to stay in a defensive position is really bad. Artillery is in general much more effective against someone defending since you can guess all the places to camp, if they are attacking it's much harder. To lead shots so that they land on enemy exactly as they run into your defending units take phenomenal luck.