Nerdfish wrote:If you are the guy with the smerch, if you don't have contact with the enemy, where do you know to arty ?
The best positions for an arty battle are:
- You can see them and they can't see you
- You are moving but they are not.
There are no safe areas. if you put things behind cover there is a chance an infiltrating units will see them. And they will be dead.
The mobile gameplay are the commando teams sneaking around the map. and they often kill each other without air or arty intervention.
Destruction become static when the map is too small for flanking and infiltration. But those maps basically force static play.
There's a difference between basic contact and substantial contact. Scooting expendables around to bait fire is not substantial contact. That is dedicating to a push with smoke and suppression. In Destruction any contact is simply to figure out where the enemy is and move to engage it with a counter, whereas Conquest is to take the ground the enemy is standing on. Also worth mentioning Conquest still has plenty of the contact you see in Destruction in the lulls between dedicated assaults.
You overstate how effective infiltration is. Beyond CV sniping and air lane spotting, it's really easy to see a unit in cover is spotted. Sure, not all areas have that sort of thing, but rarely do you see popular exposed arty scooch areas that are in range of easy recon. Besides, playing guess the hot spot
is really not that hard.
Attacking also happens in dest, but the goal is to kill enemy units or force them to camp and then pull out. I often tell newbies in 10 v 10 to attack and retreat, and not camp out in one place and be sitting ducks for the firestorm. Being forced to stay in a defensive position is really bad. Artillery is in general much more effective against someone defending since you can guess all the places to camp, if they are attacking it's much harder. To lead shots so that they land on enemy exactly as they run into your defending units take phenomenal luck.
Mortars are so incredibly easy in RD that landing hits on advancing infantry is child's play. Sure, hitting with heavier stuff isn't as easy, but it's still doable (both BUs were on the move)
. Besides, I'm sure you know how to fight a rolling retreat with staggered killboxes
right? Defending is easy. It's attacking that's difficult.
I know, I've missed you and your glorious VDV spam so much.
Heyyyyy what about me? Am I not special