Anti-Surrendering Rules for WG 4

Nerdfish
Major
Posts: 1866
Joined: Thu 26 Jan 2012 22:12
Contact:

Anti-Surrendering Rules for WG 4

Postby Nerdfish » Sun 29 Oct 2017 03:10

If you surrender 3 times in a row, you can only play French National decks until you have played a game without surrendering.
Even if you play RedFor, Especially if you play RedFor.
That is all.





:lol:

Fodder
First Sergeant
Posts: 202
Joined: Fri 7 Oct 2016 20:15
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby Fodder » Sun 29 Oct 2017 06:43

I support this!

Ppl always surrender 5mins into the game and makes it harder for the rest of us

urogard
Colonel
Posts: 2929
Joined: Sun 4 May 2014 13:31
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby urogard » Sun 29 Oct 2017 10:52

Or better, each time you surrender you're locked out of prototype units for the next full game.

User avatar
Fade2Gray
General
Posts: 8391
Joined: Wed 1 May 2013 23:30
Location: IED proof in Iraq
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby Fade2Gray » Sun 29 Oct 2017 15:45

Sounds like a wonderful way to make things even worse for those who are getting pubstomped.
Image
Image
Think you have what it takes to enlist into the military? You sure about that?

User avatar
FrangibleCover
Lieutenant
Posts: 1387
Joined: Mon 14 Nov 2016 21:34
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby FrangibleCover » Sun 29 Oct 2017 16:33

What if any time you surrender you have to play the next game in Destruction mode?
[Non-included Nation] Belgium - Spreadsheet
[Non-included Nation] Hungary - Spreadsheet
[Non-included Nation] Pakistan

captaincarnage
Major
Posts: 1881
Joined: Sat 29 Mar 2014 23:50
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby captaincarnage » Sun 29 Oct 2017 20:07

Ouch.
I hope your buratino's die screaming.

PatrickT
Private First-Class
Posts: 8
Joined: Wed 26 Feb 2014 11:02
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby PatrickT » Sun 29 Oct 2017 20:20

How is that a punishment? French decks are quite good.

XanderTuron
Chief Warrant Officer
Posts: 545
Joined: Thu 10 Mar 2016 23:17
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby XanderTuron » Sun 29 Oct 2017 22:55

PatrickT wrote:How is that a punishment? French decks are quite good.

Can confirm, France is one of the better nations in the game.
My mouth is moving, but nothing relevant is coming out. Also I cannot guarantee that my research is perfect or even remotely accurate.

I have low quality Wargame Red Dragon casts on my youtube channel https://www.youtube.com/user/XanderTuron

User avatar
Shrike
Lieutenant General
Posts: 4384
Joined: Sun 22 Sep 2013 04:30
Location: Central California, US
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby Shrike » Mon 30 Oct 2017 04:51

Fade2Gray wrote:Sounds like a wonderful way to make things even worse for those who are getting pubstomped.

^ this

If i know the tide cant be turned or my team lacks cohesion, then I want out because its just a waste of time. Believe me, i tried the "man up and try and turn the tides because me and my anecdotal friends can win games by using our units in a specific way". No sane commander would have his forces get wasted in some unwinnable battle anyway.

Nerdfish
Major
Posts: 1866
Joined: Thu 26 Jan 2012 22:12
Contact:

Re: Anti-Surrendering Rules for WG 4

Postby Nerdfish » Mon 30 Oct 2017 09:08

PatrickT wrote:How is that a punishment? French decks are quite good.


It's not, it makes the game more realistic. :lol:

Who is online

Users browsing this forum: NATO General and 1 guest