Re: Anti-Surrendering Rules for WG 4
Posted: Mon 30 Oct 2017 14:58
FrangibleCover wrote:What if any time you surrender you have to play the next game in Destruction mode?
Even better yet, conquest with medium income.
PatrickT wrote:How is that a punishment? French decks are quite good.
You honestly expect him to put some serious thought into anything he posts, other than to troll for teh LuLz? There's a reason he got laughed off the Paradox forums, and why he's ignoring everyone who calls him out for his bullshit.
Shrike wrote:If i know the tide cant be turned or my team lacks cohesion, then I want out because its just a waste of time. Believe me, i tried the "man up and try and turn the tides because me and my anecdotal friends can win games by using our units in a specific way". No sane commander would have his forces get wasted in some unwinnable battle anyway.
Yeah, as I don't pull with a set team of good players, I just roll into random games by myself, I'm rolling the dice when it comes to seeing how good my team is. Especially when I'm facing off against another team, if I see someone who is sending in T-80Bs, BMP-2s, and Strela2s up the mid on Meme Ridge?
Yeah no, I'm bailing. Playing with obvious trash players against a team of good players is not worth my time.