urogard wrote:That's why it has to be a strictly balance patch only.
No new units, no re-rolls. At most give an extra card here or there but that's it.
All those other "grand" mods which re-rolled unit lines, introduced new units or even screwed around with coalitions, that went too far and would make it hard to find wide acceptance.
I'd disagree that it should be balance only. The boundary of this patch is not adding anything radical (ie: Maglan). For instance, a US BrADATS can be created with existing models and doesn't broach new ground.
If this is a community patch, we have the luxury of public playtesting for as long as we deem fit, so a decent balance can be achievable with new units in mind in one patch IMO.
The problem with adding units for the sake of adding units is that everyone wants a piece of the pie. The US get their adats-bradley and suddenly the french are asking for their VT-1 missile roland (the same as used by ito 90) and spaag leclerc protos, the russians start asking for their mid 90's aa concepts and all the other usual stuff, the germans bring out their tiny violin cd and start the old speech about the eurofighters and pzh2000s and everyone else comes out of the woodwork with similiar things with no disregard whether the item is really needed for the coalition or not.
This was essentially already seen in every single community mod so far including the faustmann balance mod, and at the end of the day it never really balanced or improved the gameplay but merely changed it.
For a community patch the approach of change through smallest possible impact should be used because it minimizes the effect the changes have to the overall balance. In other words we already have a "power baseline" with the non-dlc coalitions that are viable, and instead of moving everyone to the new dlc power levels which'd inevitably create problems of its own (see faustmann and every other mod ever made to wg), we should instead be looking to equalize things.
Like with the case of Finland/Finpol we could either do like ~5 minimal changes in the style of upping the cost of the XA-KT, removing it as a jaakari transport option, removing the ripple firing from the mig, standardizing the jaakari kvkk dps and so on to make them balanced in comparison to other coalitions, or we can go f*** around with every other coalition trying to bring them to the level of finpol/yugo with hundreds of changes across every coalition, nation and decktype imaginable.