Re: The Time has come for a Community Patch
Posted: Wed 13 Dec 2017 09:35
There is nothing wrong with adding or rerolling units, its just people get excited and make these monstrosities of OP doom because in my opinion they don't like working on a unit that no one will use as it takes a good amount of effort to change up a unit. But it's totally possible to reroll or add a new unit with the idea to support a existing deck and not be OP.
EDIT:
I don't even know how anyone can say no new units or rerolls are needed as pitiful the Blue Dragons is as a coalition let alone national Japanese and South Korea are and don't be me started in China's wasted potential. There is definitely gaps and holes missing when it comes all 5 of the nations added (North Korea,South Korea,Anzac,China and Japan) and rerolling units and adding a couple of units here and there as long as they're supportive to that nations play style. People just need to learn not to go crazy trying to make godly units.
The 3 main issues I've seen modders run into is that the mod doesn't auto update (as in you click to start the mod and it checks the systems to see if it's the most recent version), The lack of public servers supporting the mod (because of Eugen's policy only private and unoffical hosted servers can run mods), and the masses are incredibly lazy when it comes to modding unless you can just click subscribe and be done with it, that stops like half the people who seemed interested in the first place right there. In my opinion unless this can be overcome it's not likely going to happen on a wide scale.
EDIT:
I don't even know how anyone can say no new units or rerolls are needed as pitiful the Blue Dragons is as a coalition let alone national Japanese and South Korea are and don't be me started in China's wasted potential. There is definitely gaps and holes missing when it comes all 5 of the nations added (North Korea,South Korea,Anzac,China and Japan) and rerolling units and adding a couple of units here and there as long as they're supportive to that nations play style. People just need to learn not to go crazy trying to make godly units.
The 3 main issues I've seen modders run into is that the mod doesn't auto update (as in you click to start the mod and it checks the systems to see if it's the most recent version), The lack of public servers supporting the mod (because of Eugen's policy only private and unoffical hosted servers can run mods), and the masses are incredibly lazy when it comes to modding unless you can just click subscribe and be done with it, that stops like half the people who seemed interested in the first place right there. In my opinion unless this can be overcome it's not likely going to happen on a wide scale.