nuke92 wrote:Wargame should stay as it is or become even more realistic.
I have the same opinion too, though I definitely think WG should be more realistic instead of staying as it is (though no harm done either way).
This is a big generalization but I personally think if all the units were truly based on 'real' capabilities (card cost/numbers exempt), the rest would balance itself.
It's when artificial balancing is added then things get whack as things in reality simply balance themselves out, while artificially adjusting stats does not offer the same 'natural' constraints and so it's easy to end up with imbalances, and also hard to fix them.
Also aware that maybe not all units are able / could be best done in this way though.
I think if the game can be more of a simulator, while still maintaining accessibility near to how it is currently (as in UI control, fundamental gameplay mechanics), it would be great.
*also they should remove the stop-blinking thing when your units get spotted, I think it's a bit cheap and also very unrealistic to just know immediately when your units are spotted or not, and if I remember right EE didn't have that
*Map design also needs work, RD's representation of Asia was....inaccurate to put it nicely, it would be nice to see maps based on actual locations using real geography and layouts too.
*Something to bring era restricted games into the spotlight? Arguably, era-restricted games are more interesting than your usual standard game where everyone and their latest modern units more or less have similar or near-identical capabilities to each other.