My greatest fear is that a future EUG cold war - WG successor, hell WG4, could loose medium ranged air defences, 155/152mm and bigger caliber arty and MLRs because of their range, because "that was the feedback and this is what the majority (in reality a handfull of people) of the WG community wants".
And instead get small maps without the usual 5km bufferzones on all sides "because nobody needs them and fans wanted smaller maps which automatically don't allow for heavy sams and arty and helo flanking".
It will have offmap arty with creeping artillery barrages and what not and unique divisions instead of a proper armory for balance with every unit having it's function and niche in your deck. "Because nobody wants 1000+ units".
Also with a suppression and morale system dictating the battle and a yoyo effect for your MBTs because the first shot counts and causes it to tactically retreat towards enemy lines in reverse.
Does some of this sound familiar? This was basically what motivated them for the SD changes in game design, with a lot of these arguments posted on reddit iirc in September.
Because SD44 + cold war + feedback for SD44 = success = Wargame successor...
...and should it fail it will be the last nail in the coffin for any sort of cold war game