WG4 Vision: What works, what doesn't, what needs improved?

urogard
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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby urogard » Sun 4 Feb 2018 12:51

HrcAk47 wrote:lol. Hegelian dialectics are not the truth.

Truth is whatever anyone makes it out to be.
But formal logic, as a rule, allows for one conclusion only, so I'll keep sticking to that when debating inconsistencies. It's less prone to circlejerking.

HrcAk47 wrote:Rather, prove your proficiency of the game to convince us commoners that you know how to play.

I'll call upon that once I see the need for it.
I can understand it can be helpful when debating subjective balancing issues.

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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby high_melanin » Sun 4 Feb 2018 13:01

urogard wrote:
high_melanin wrote:Why don't you give me this last blaze of excitement before the game is buried and play a 1vs1 against me?

You'll get the same response as the dozens of people who asked for a 1v1 in dota.


So we are good to go! When?

urogard wrote:
high_melanin wrote:As stated multiple times by eugen, SD is WG4.

#1 Please provide a direct quote, I must have missed this. I think they may or may not have mentioned something about a spiritual successor, but I've never seen WG4 stated by EUG.
#2 Most people seem to disagree.


https://www.reddit.com/r/wargame/commen ... t/dpm7qbg/

urogard
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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby urogard » Sun 4 Feb 2018 14:15

high_melanin wrote:
urogard wrote:
high_melanin wrote:As stated multiple times by eugen, SD is WG4.

#1 Please provide a direct quote, I must have missed this. I think they may or may not have mentioned something about a spiritual successor, but I've never seen WG4 stated by EUG.
#2 Most people seem to disagree.


https://www.reddit.com/r/wargame/commen ... t/dpm7qbg/

EUG_MadMat wrote:The decision not to make WG4 was not made recently, but years ago

EUG_MadMat wrote:I can't foresee the future, yet I can state that WG4 is nowhere to be seen in a near one

I think you forgot to the "not" between "SD is" and "WG4"

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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby high_melanin » Sun 4 Feb 2018 14:17

urogard wrote:I think you forgot to the "not" between "SD is" and "WG4"


You are free to be as delusional as you like.

urogard wrote:


Where's my 1vs1 solo mid?

urogard
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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby urogard » Sun 4 Feb 2018 14:33

high_melanin wrote:
urogard wrote:I think you forgot to the "not" between "SD is" and "WG4"

You are free to be as delusional as you like.

They literally said they didn't make WG4 and they have no plans on making WG4, what else do you expect to see before you agree that SD is not WG4?

high_melanin wrote:
urogard wrote:
Where's my 1vs1 solo mid?

I don't do 1v1 in teamgames

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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby high_melanin » Sun 4 Feb 2018 14:40

urogard wrote:I don't do 1v1 in teamgames


Don't worry, we play a 1vs1 without teams.

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FrangibleCover
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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby FrangibleCover » Sun 4 Feb 2018 15:17

urogard wrote:
FrangibleCover wrote:Do you know, I don't even think you realise why this is a strange reply. You see inconsistencies and imbalance as the same thing.

Inconsistencies are a subset of imbalance in the game

Example [from the plane thread]
Spoiler : :
Image

This is a price discrepancy pure and simple, nothing else. Just like Malka/Pion vis a vis to the M110/A2


Absolutely, but you're making my point for me. That's an inconsistency, the prices aren't consistent. That is not imbalance, it does not make the Jaguar unreasonably cost-efficient or powerful. Indeed, the Jaguar is terrible. Time spend fixing this inconsistency would not be time spent making Wargame a better game. It wouldn't even be time spent making Wargame a more realistic game, you have expressed no dissatisfaction with the stats.

If you won't fight a 1v1, we can do it on your team-game terms. Me, melanin and whoever else we need against you and however many of your friends you need to get a game size you're comfortable with. I'm sure we could round up another eight.
What if Wargame stuck to timeframe?
Image

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HrcAk47
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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby HrcAk47 » Sun 4 Feb 2018 15:52

urogard wrote:
HrcAk47 wrote:lol. Hegelian dialectics are not the truth.

Truth is whatever anyone makes it out to be.
But formal logic, as a rule, allows for one conclusion only, so I'll keep sticking to that when debating inconsistencies. It's less prone to circlejerking.


Well, see, that's the thing. You're not even circlejerking, you're just jerking yourself off. :roll:

urogard wrote:
HrcAk47 wrote:Rather, prove your proficiency of the game to convince us commoners that you know how to play.

I'll call upon that once I see the need for it.
I can understand it can be helpful when debating subjective balancing issues.


This just shows that you're all bark and no bite. Many people calling you to a 1v1. You've been whipped raw with a glove to your face. What will you do?
The SEAD never bothered me anyway.

SMB Yugoslavia Retexture Mod, now released, v.1.0

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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby Steamfunk » Sun 4 Feb 2018 19:09

That is not imbalance, it does not make the Jaguar unreasonably cost-efficient or powerful. Indeed, the Jaguar is terrible


20% ECM isn't bad for 60 points, there are worse examples (Kurnass). It's a serious problem with tanks, especially in the 50-100 point range.

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FrangibleCover
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Re: WG4 Vision: What works, what doesn't, what needs improved?

Postby FrangibleCover » Sun 4 Feb 2018 21:52

Steamfunk wrote:
That is not imbalance, it does not make the Jaguar unreasonably cost-efficient or powerful. Indeed, the Jaguar is terrible

20% ECM isn't bad for 60 points, there are worse examples (Kurnass). It's a serious problem with tanks, especially in the 50-100 point range.

20% ECM isn't bad for 60 points, 2x 6AP clusters is bad for 30 points. You could double the loadout for 60 points (Jag will carry up to six BL.775s) and I still wouldn't take it in Commonwealth. That's how useless cluster bombers are. MiG-21SMT is in an even worse place given the USSR's proliferation of good ATGM aircraft and the game's only good cluster artillery.
What if Wargame stuck to timeframe?
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