RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m

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RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 1000m

Postby brroleg » Fri 8 Dec 2017 01:50

This can go further.

MILAN ATGM irl max range = 2000m
MILAN ATGM ingame max range = 2450m

Konkurs ATGM irl max range = 4000m
Konkurs ATGM ingame max range = 2625m


M47 Super Dragon ATGM irl max range = 1500m
M47 Super Dragon ATGM ingame max range = 1925m

Metis-M ATGM irl max range = 1500m
Metis-M ATGM ingame max range = 1500m




You see pattern?

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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby Grabbed_by_the_Spets » Fri 8 Dec 2017 04:41

Ranges are compressed into more manageable ranges for a video game, so shorter ranges will get extend and the longer ranges will become compressed. You can check yourself, play a map on scenario, and measure one of the highways, it'll be above 100m long.

Eugen has made several attempts of making a more accurate representation of ranges over several games, none of them resulted in a net positive...
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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby another505 » Fri 8 Dec 2017 06:38

tbf, the Eyrx has guidance. RPG-29 doesnt.
in game, Eyrx is guided so can be affected in mid course, but ofc, is pretty short range and fast so it doesnt really influence the gameplay


I rather see RPG-16d get a range buff to 980m, that thing can shoot really far, and makes VDV 75, a subpar 20pts shock inf being more realistically unique and useful without makign USSR better in inf grind game.


about the super dragon and metis M is really for game balance
though if i had the choice i would make super dragon 16 AP 1750m range 60 accuracy.
and gorno being shock infantry,(slightly better accuracy for higher base vet) still stuck with pkm though
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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby brroleg » Fri 8 Dec 2017 10:47

another505 wrote:is really for game balance


Balance in this game should be done only by pricing. Stats itself should be as close to the IRL as possible.

So Konkurs ingame should have 4000m range, but make it cost like 100 points. Milan should have 2000m range ingame, but cost 50 points, etc.

And it does not matter if some weapons will have ranges bigger than most maps. We already have units with such ranges - arty, and it does not make any problem at all.

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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby another505 » Fri 8 Dec 2017 11:06

brroleg wrote:
another505 wrote:is really for game balance


Balance in this game should be done only by pricing. Stats itself should be as close to the IRL as possible.

So Konkurs ingame should have 4000m range, but make it cost like 100 points. Milan should have 2000m range ingame, but cost 50 points, etc.

And it does not matter if some weapons will have ranges bigger than most maps. We already have units with such ranges - arty, and it does not make any problem at all.


I really doubt RPG29 can hit as well as eyrx in long range. One of the reason that Eyrx is guided because the designers find it impossible to make an unguided weapon effective in such long distance.

So no, the Eyrx does deserve longer range than RPG29 ingame because realism.
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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby brroleg » Fri 8 Dec 2017 11:09

another505 wrote:I really doubt RPG29 can hit as well as eyrx in long range.


So make ERYX have higher accuracy at their 600m. We talking about range, not accuracy. They can be adjusted independently you know.

600m max range for ERYX is stated not because it has bad accuracy, but because it does not have fuel to fly more than 600m.

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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby damoj » Fri 8 Dec 2017 11:26

brroleg wrote:
another505 wrote:is really for game balance


Balance in this game should be done only by pricing. Stats itself should be as close to the IRL as possible.



Honestly, no. Units should never be over-modelled, but certainly reasonably under-modelled to an extent that favours the apparent edge that unit gives. Konkurs-M should have HJ-8B/TOW 2 stats, but not *4km* range.

I'd like to see more niche 80's USA infantry, like special forces or whatever, use the Dragon, but maybe with Stinger-As as a 3rd weapon system.

Part of the problem with certain AT weapons is their dispersion (or rather, concentration) amongst utterly redundant and inferior units.

USA and Red Dragons are probably the worst offenders in this regard. Many of their crappier, older systems - recoilless rifle-tier AT, older MANPADS, etc - would be made into really interesting units with the right load-out & transport.

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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby urogard » Fri 8 Dec 2017 12:02

brroleg wrote:You see pattern?

I see you're back to trolling again

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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby brroleg » Fri 8 Dec 2017 12:16

damoj wrote:Konkurs-M should have TOW 2 stats, but not *4km* range.


TOW2 also has almost 4km range (3750m)

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Re: RPG-29 irl max range = 800m, RPG-29 ingame max range = 800m ; ERYX irl max range = 600m, ERYX ingame max range = 100

Postby Yakhont » Fri 8 Dec 2017 20:32

I think Wargame has an acceptable simplification with the infantry anti tank weapons, its just too difficult to abstract the different ranges within the maps. If Konkurs has such a range it would very likely waste ammo at such a range anyway due to the time travelled.

I keep finding discrepancy with the DLC units. The Yugo and Fin light infantry has considerably more ammo than other infantry.

I just dont believe how careless or intentional Eugen was with the DLC stats, it feels so out of place that Eugen make them so close to PTW but with today's indutry climate it is the way things will be.
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