Vobule wrote:Is this real ? Are you seriously thiking, writing, and sending this ? With Merkava transport, Nimrod, Zelda, Dorban (an ATGM team, not a problem in itself), Achzarit CV, Kurnass, AGL team, MAPATS, Spike NLOS ? The ONLY good tank missile in BLUFOR (LAHAT) ? Israel is very flavorful already and you just have no argument.
Btw see how half of the units I quoted are advantagous AT weapons, even Hamer MAPATS is a decent unit.
Merkava, Zelda, Kurnass and Nimrod are all units that are in need of a nerf/change. And I already posted my suggestions in that regard in the old thread (which you would have known if you had cared read it). Bringing this as an argument really doesn't help. And regarding the already "advantageous AT weapons", (almost) all of those are guided missile based. Meaning they can and are being effectively countered by parking and employing your tanks from within smoke clouds. A skilled player can already cancel out most of Israels standoff AT.
Vobule wrote:Spotting ranges against Very Good stealth:
Good optics: Forest: 1200m Town: 900m
Very Good optics: Forest: 1700m Town: 1275m
Conclusion: Very often, Maglans have still the advantage on you with your "nerf".
This is the confirmation you have no idea how the game works and how to lead or advise a proper community balance patch. You nailed your own coffin.
I can throw that last sentence right back at you: While the values you presented apply to recon units in idle mode, you missed out on firing noise. Whenever a unit shoots their weapons, they get a debuff to their stealth value due to it. This is the exact reason why Maglans are easily spotted when they fire the Spike right now and this would continue to the be the case in the future.
Vobule wrote:Btw don't talk again about flavor while Shayetet 13 in Nimrod can ruin any spawn very effectively.
Right, there is no counter against Nimrods in the entire game. No Tunguska-Ms, no Tors, no Prakas, no cheap ASFs with SRAAMs. Nothing.
Vobule wrote:Flavor again uh. I am starting to believe you are trolling and indeed not worthy of meaningful answers, as I suspected from the start. It was designed for something it can do, sure, but is mostly used another way: As a recon elite ATGM team with an MG. The access to cheap transports and two cards (nice balance there Eugen) only aggravates this. So the way they were originally designed does not matter, what matters is our plan what matters is how it is used.
But reducing their range, as I proposed during today's discussion, would remove their ability to be exactly that: A recon elite ATGM team. They would be a glorified recon FSK.
Vobule wrote:The last part of that sentence is so moronic I am only going to give you a strong advice: Drink a full bottle of vodka with your earholes and let it soak upside down for an hour or two.
Nice ad hominem, my dude.