Community Balance Patch

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Razzmann
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Re: Community Balance Patch

Postby Razzmann » Sat 3 Mar 2018 16:54

another505 wrote:
high_melanin wrote:
another505 wrote:Mortar aim time increase to 12


This will make the game a lot more static.

Just because of 2 second increase?

6HE mortars have 10s aim time; 5HE mortars have 8; 4HE 6; 3HE 4.

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another505
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Re: Community Balance Patch

Postby another505 » Sat 3 Mar 2018 17:25

Razzmann wrote:6HE mortars have 10s aim time; 5HE mortars have 8; 4HE 6; 3HE 4.

Ahh, armory info at its finest :D
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high_melanin
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Re: Community Balance Patch

Postby high_melanin » Sat 3 Mar 2018 18:39

another505 wrote:
high_melanin wrote:
another505 wrote:Mortar aim time increase to 12


This will make the game a lot more static.

Just because of 2 second increase?
I also buffed some medium artillery from 30s to 20s


Fast smoke makes maneuvering with tanks viable. ATGMs are in a good position, there is no need to buff them. Just nerf the spike.

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Re: Community Balance Patch

Postby ppd401 » Sat 10 Mar 2018 09:17

2man sniper teams are currently useless and the only reason players choose them is to fill a recon slot.

I suggest that their stealth is doubly buffed and also they get 5pts cheaper.

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Markenzwieback
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Re: Community Balance Patch

Postby Markenzwieback » Sat 10 Mar 2018 10:28

They aren't useless, but highly specialized scouts with the highest stealth bonus in game. Non-recon units can literally drive past them without spotting them at all (unless you shoot of course). The stats are fine, a little price buff by 5 points is the only thing that could seriously be discussed.
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Re: Community Balance Patch

Postby Fodder » Mon 12 Mar 2018 23:21

another505 wrote:Baltic, Entente, Norad Coalitions removed. These nations are powerful enough to go standalone or could be slightly buffed in certain areas to be more competitive alone, and would make balancing easier with units not being in so many different factions and concerns.

ATGM BUFF in general (except nimrod and plane atgm)
All ground- helo ATGM missile speed increase by 10percent except Spikes series
MCLOS speed by 15 percent instead
All ATGM accuracy increase by 5 except vikhr, hellfire, TOW series which are already really good for each generation compare to others ATGM.
ATGM stabilizers except the israel's removed(since they are FnF irl) and get another 5 percent accuracy.
This is to make ATGM still viable against smoke screens

Long range IR AA like NEWA and EOTS hawk removed.

AA helo rebalance in a long thread i made

2men sniper team get 200m range buff to make them more useful

All armored plane, Su-25 series and A10 loses 2 armor but become 15hp. cause they are pretty toxic in small games, and pretty unrealistic taking so many large sam missiles to take down in the 2fav section.

All RCL to 8 rof to slightly make them more useful

Air cannon rebalance- vague because its a lot of stuffs.

USSR

BTR90 1 card
Reason: Same as marder 2 being 1 per card proto ifv/apc.
T-80, b and bv into marine
BTR-D - ROF reduction is because irl is double pkt not quad PKT
BMP-3 gains 8 arkan, but rof reduced to 6 per minute
reason: this is going to be quite controversial i think. The early generation of bmp3 do not have their atgm in their autoloader, needs to be manually loaded. And 8 missiles is the correct amount. Is generally a nerf, but prices can change if it does get a lot weaker.
Gorno 75 and 90 into shock, no price or avail. change.

Il-102 removed, never served irl, become Su-27IB, 1 per card, 50 ecm, 4 R-73 SRAAM, 1 KAB-1500.
Reason: I wanted to make it 2 per card with a weaker loadout, but unless i make it like 2 250kg LGB, it makes a huge disservice to other 2 per card LGB with more useful loadout. Might as well give it an unique LGB, but 1 per card.

Spetsnaz
AS VAL becomes AR cause its not a damn SMG irl

USA

F-16c with 2 227kg lgb 2 per card
Cav Scout gain Super dragon.
Patriot removed
ATACMS changed into cluster MLRS
- people are generally in two camps about atacms, either its useless because good players dodge it, or its super broken cause some players cant dodge it. In the end, both of them think it as negative. I think it promotes a terrible gameplay i mentioned in another thread. Besides, I think someone argued it is super unrealistic ootf.
Gain M60a3 TTS recon
-USA should join the game of powerful recon tanks (not too powerful like m84an)
Patton line rebalance.

Finland
Speciality: powerful low end recon and recon inf. Guerrilla like warfare design, high accuracy and AP glass cannon tanks, powerful.
Gain 2 men sniper team, i mean come on. Finland should get sniper team 8-)

RD
Tank line change: RD probably has the most 23AP tanks in quantity(not necessary in card number)
T90s to Song'un
130 pts
5 per card trained
17fav, 4 tav
8 rof
23AP with 55 accuracy, 35 stabs.
50kmph offroad
prototype 1998

PF 98 to Tanke Shashou 85, become 95. 25AP, 1225m range. 2 HE with napalm, 70 accuracy. 8 rof.
Wz-550 Hj-9 changed to Hj-8A. Going to take away the ATGM strength of RD, that should be Israel
MD-500 AGL helo into recon, gain good optics

Early ZTQ tanks cheaper.

NK Mig-29 to Yugo's copy
J-7C -10 ecm
J-7H -20 ecm

+1

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Re: Community Balance Patch

Postby Markenzwieback » Tue 13 Mar 2018 10:27

I, too, like a lot of those changes.
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Re: Community Balance Patch

Postby Sleksa » Wed 14 Mar 2018 00:59

Instead of fulfilling all the what if-fantasies it could be better to approach the subject of dlc nations by removing obvious f***ups and then going at the changes in a way that minimally impacts how the game generally plays

eg things like this:

general

-salh missile speed change reverted

.fi

-standardize kvkk62 to other mgs (and standardize all mgs)
-xa-185kt only available to psjääkäri and sissi, price to 20-25pts, 1 card only
-mi-8 kt s-80 removed, autocannon damage output / aim speed standardized to other autocannon helis (f.ex canon gazelle or mi-2us)
-mig-29 ripple fire removed or reroled (r-73+aim9l, s-24+r73)
-f-18 to 4 amraams as per many other top asf
-napalm draken dropping all bombs in one pass like other napalm planes

.yu

-remove entente as a coalition
-add some form of sead for yugo

.cn/.kp

-add a 21-22 armor 23 ap chinese superheavy as a coalition top tank
-remove t90, add a ~20 armor 23 ap backup superheavy


or if we go the "just eff up my shizzle fam" route do all the following + these:

-remove 5-9 ap from mixed decks
-remove prototype units from coalition decks
-prototypes only in national decks or prototypes only available in a national deck that uses a specialization

#yolo
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Fodder
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Re: Community Balance Patch

Postby Fodder » Wed 14 Mar 2018 17:01

Sleksa wrote:Instead of fulfilling all the what if-fantasies it could be better to approach the subject of dlc nations by removing obvious f***ups and then going at the changes in a way that minimally impacts how the game generally plays

.fi

-standardize kvkk62 to other mgs (and standardize all mgs)
-xa-185kt only available to psjääkäri and sissi, price to 20-25pts, 1 card only
-f-18 to 4 amraams as per many other top asf
-napalm draken dropping all bombs in one pass like other napalm planes

.yu

-remove entente as a coalition
-add some form of sead for yugo

.cn/.kp

-remove t90, add a ~20 armor 23 ap backup superheavy

+1

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Re: Community Balance Patch

Postby Fodder » Wed 14 Mar 2018 18:33

DLC Imbalance
This is targeted at DLCs to set them back line with the old nations.

General
- 16AP Regulars standardized
- BD and RD gets smoke MLRS
- EC, Scandinavia, Landjut, and DGC gets Recon INF in Recon Vehicles

Yugo
- T-55A izvidjac price fixed from 25$ to 35$
- M-84 series rof reduce from 9 to 8, T-72 autoloader
- N-62M Super Galeb speed reduce from 900 to 750
- OT M-60 front armor increase from 1AV to 3AV, and price fixed from 10$ to 15$

Finland
- Sergei Mod price fixed from 30$ to 35$
- Remove Mig-29, never existed
- Remove AIM-120, OOTF (1998)
- Remove ITO 96
- Mi-8KT reduce speed from 280 to 250, and increase aim time from 0.2 to 1 sec
- Hawk 51 reduce speed
- mk44 rof reduce from 374 to less than m242
- Musti suppression reduce
- Charioteer price fixed from 15$ to 20$
- Telak 91 price fixed 110$ to 115$
- BMP-1 rof reduce from 10 to 9
- Erikoisrajajaakari price fixed from 35$ to higher than SAS

Israel
- Remove Spike-MR Teams, OOTF (1995)
- Remove BAZ Meshupar, OOTF (1998)
- Change Spike NLOS to MCLOS
- Zelda front armor increase from 2AV to 3AV, and price fixed from 5$ to 10$
- All TCM reduce accuracy from 25 to 20
- Merkava 3D BAZ price fixed from 180$ to 200$
- Machbet range reduce from 2800 to 2625
- Maglan's number of soldiers increased from 5 to 10

Netherland
- Remove M752 Lance
Last edited by Fodder on Sat 12 May 2018 18:14, edited 13 times in total.

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