So this is my first post, and a little campaign scenario off the top of my head (apologies if done somewhere before!)
Two campaigns centred around the same conflict.
The Republic of Singapore versus the Federated States of Malaysia and the Republic of Indonesia
The map consists of Peninsular Malaysia south of Perak and the Riau/Batam portion of Sumatra, with copious naval sectors.
Frankly though, all three nations ought to be BLUFOR for multiplayer purposes (unless we pull a
Finland and give some of the three to REDFOR), while Malaysia and Singapore ought to be part of the Commonwealth. Singapore as far as I am aware can function as a standalone nation, albeit with shortages in heavy armour (or not!).
"Operasi Darsasa 3AB"
Scenario in spoiler.
(2 sectors) and Batam (1 sector). These have high morale and are well- equipped.
The player is frantically apprized of the sudden northward
push of a huge mass of Singaporean armoured battalions and infantry brigades, which are well-
equipped with plenty of air support and have good morale. Reinforcements
of Malaysian regulars are delayed due to superior enemy airpower, leaving only a few territorial
units on the strategic map. The player will be attacked in Johor on Turn 0, and is tipped to lose
the first few sectors, which only have airborne infantry and artillery, with limited vehicular support.
The challenge is to initially cause enough casualties to the enemy to halt the advance, with an almost
inevitable fighting retreat being the main feature of this campaign. Eventually, Singapore's reserve
units which are well-equipped but have low morale start supplanting the initial invasion forces,
with amphibious landings and naval reinforcements of heavy armour, airpower and rotary wing
aviation. Indonesia attempts landings in Batam, tying up Singapore's reserve units depending on how
well battles are fought in the naval sectors, and whether they can actually land in Singapore.
The player must take back all of Malaysia except the Johor sectors by a short time frame, while
regaining Johor and taking Singapore island determines how major the victory is.
Scenario in spoiler.
activate operation "(insert remarkably bland name)". The player gains no political points from
Singapore proper and must push north into Johor where some political points can be
gained. The player must hold Johor for a certain number of turns as a loss condition.
The player is given a large number of well-equipped shock/active conscript armoured,
infantry and support units to do so, while having to take Batam or Riau to the south in order to gain
the majority of political points (by preventing strategic, i.e. not in-game Indonesian artillery from being in range of
the island). The player must first take and then hold Johor for a certain number of turns as a loss condition, with other advances into the enemy's reinforcement sectors being for operational purposes only. If certain sectors along the Malaysian coastline can be taken, amphibious landings are made possible. Along the way, the player must hold off landings in Batam by Indonesian forces, by fighting in naval sectors or by actually engaging at the landing zones. The player's armoured initial invasion force will be blunted by the use of elite- and ATGM-infantry at close range in jungles, necessitating careful use of armour, infantry and support elements, and must rely on reservists toward the middle of the campaign, which have very low morale but are well-equipped, and hence cannot take too
many losses. Eventually, the player is given the option of calling in heavy armoured reinforcements, as well as a counter-strike force from naval sectors. How major the victory is will be determined by both the exchange ratio of the player's forces, and how many enemy formations are completely destroyed.
As for the deck, I believe it's possible to build a Singaporean deck with limited use of OOTF units.
Unfortunately, because I have limited knowledge of Malaysian and Indonesian cold war era
equipment, and because a lot of Singaporean equipment and doctrine from that era is still
classified (or rather, never came into service and subsequently never went out of service), we can only speculate, rather than provide a nearly-complete list. Nevertheless, some interesting units:
could make it in, with a greater profusion of infantry. Most of these are about right for 1996 (not that Eugen sticks to timeframe religiously anyway). Maps ought also to be very infantry friendly, with masses of jungles and mountain terrain, with a few incorporating rolling plains with LOS defilade. Most of the equipment used by both sides already exists in game, made easier by the presence of DLC nations. Perhaps Singapore could get reserve counterparts to each type of infantry, artillery and vehicle, with reduced stats and slightly older basic equipment, but with equal cost and higher availability. Stuff like worsened panic thresholds, speed (infantry), stabilisers and unguided weapon accuracy. Kind of like the '90s and pre-'90s system. Regular units ought to have rather low availability.
No Leopard pls.
Also let's just forget the Armbrust ever existed that thing was shit.