Look at historical examples:
World in Conflict had a well working ladder system built into the game.
World of Tanks has/had the company match. (4v4 ranked is very different since you don't get randoms to your team.)
Eve Online blew everything out of proportion with tons of PvP mechanics. Basically it's a multi-way PvP where anything from solo players to blobs of 1000 players can asymmetrically engage each other. AVOIDING the engagement is part of the fun, just as is spending 4 hours looking for a fight and not knowing what you get. There's also persistent territory to fight over.
Do you have a favourite you'd think would work for Wargame? Besides "matchmaking" - which TBH can be a bit of a vague answer.
Also I think there might be some weak argumentation from a few players on the forum. Because game X was great and successful and had the feature z, and Wargame 3 didn't have feature z and it was a problem, does not mean that if Wargame 4 had feature z it would be a new record success for Eugen. The fallacy is about ignoring two points 1) the devil is in the details - how to make z work 2) Wargame 4 (or SD II or whatever) would be a different context, or a different soup if you like, from Wargame 3, thus the problems and solutions can be different. (I think the current RD multiplayer situation took years to develop.)
Fade2Gray wrote:Stats needs a revamp. Hiding stats is the wrong answer. When the EUGEN servers got borked and the stats could not be viewed? It was a pubstomper's dream. Out of the few dozen games I played before I gave up until EUGEN fixed it, there was only 1 game that was balanced and enjoyable. The rest were massively stacked, and after a couple weeks the exodus was real. Regulars figured out what was up, and either stacked with teams themselves or bailed. Eventually it was just a bunch of lobbies with pubstomp teams hoping for enough victims to join, waiting an hour, then giving up and leaving. Steel Division only makes this worse, and the pubstomp crews are rampant and it helped drive off a lot of people. Now you see SDN with far less players than WGRD, and that speaks volumes.
Stats needs to be more openness to begin with. There needs to be something that shows in lobby the relative balance of skill. If a newbie joins, there should be something to tell him that he is way out of his league. On top of that, stats needs to include a way to sort the stats. Maybe up top show "win ratio over past week" and "past month." If someone joins who is a 30% overall, but their recent stats is 50%, that would help a lot. Making stats more transparent and out in the open instead of hiding them behind a button that isn't really explained would help out a lot.
It sounds like you're talking of some kind of a competitive rank here. Lots of games have something like that and many players would take their clues from that. A downside would be giving additional incentive for seal clubbing, then again what if it works like ELO (perhaps a team with all high ELO players given a boosted ELO rating vs a mixed team).