Detailed presentation of a new idea for the Wargame series

Eternity
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Detailed presentation of a new idea for the Wargame series

Postby Eternity » Wed 6 Jun 2018 15:03

Recently UN Secretary-General, Antonio Guterres, announced the beginning of a new Cold War that could be called obvious and natural development of a series of Wargame, where the opposing forces will be the United States and its allies on the one hand, and Russia and the countries of the Collective Security Treaty Organization, China, DPRK, India, Iran, Serbia, Mongolia and most countries in the Middle East, Southeast Asia, Latin America and Africa on the other hand. At the same time, I do not propose a simple idea for a new part of the game, but its convergence with another Eugen Systems game, namely R. U. S. E., which is explained by the development of military technologies since the end of the last Cold War. This idea was prompted by this Russian-language documentary "Invisible War", which tells about the methods of warfare with the use of modern technologies (https://www.youtube.com/watch?v=Bpp2fFFWwfk).

New features in the game:

- A new type of headquarters is being introduced: in addition to the Command Squad or Command Vehicles, which there can be any number, one Mobile Electronic Laboratory appears on the battlefield, which depends on the technological development of the selected faction. In the event of the destruction of a Mobile Electronic Laboratory, the army that used it is losing all its high-tech capabilities, despite the existence appropriate of units.
- Unique weapon: Electronic weapons such as Russian electronic countermeasures system " Khibiny" which can delay aircraft detection, mask the true subject against false reflections (similar functions were in R. U. S. E., but now on the battlefield will be the technique that will carry out these functions)
- Electronic countermeasure: For example, the Russian station interference SPR-2 "Mercury-B" with which the game could be in the range of its to implement failure to carry out guidance systems precision weapons
- Electronic warfare: For example, the Russian mobile, ground-based, electronic warfare system is a Krasukha-4. On April 7, 2017, with the help of the Krasukha-4 system, Russia held a demonstration of its systems during the Shayrat missile strike. At that time of 59 American missiles Tomahawk to the target flew only 23. 36 missiles, which are carried on Board USS Porter did not reach the goal, because was disabled by the system Leverage-AV, Borisoglebsk-2, Krasukha-4. Sends a fake "picture" obtained by means of Signals intelligence. Missiles shot down in this way are not destroyed, but simply fall and the team that will pick them up will receive additional points of "Technology".
- Signals intelligence: devices for interference and suppression of radio emission sources: plains and helicopters with airborne early warning and control (Russian Beriev A-50 and Ka-31, American E-2 Hawkeye, British Westland AEW.2 etc), creation of a network of systems of Directors of active hindrances, Active Signals intelligence - for example Russian 1L222 Avtobaza SILENT system carried out the capture of an RQ-170 UAV by the Iranian forces on 4 December 2011.
- If Electronic countermeasure systems only temporarily suppress the enemy's electronics to knock off course a high-precision munition, then Active Denial System (Microwave weapons) such as the Russian development of the "Satchel-E" and Electromagnetic weapons such as the Russian system "Alabuga" is able to destroy all electronics in modern military equipment, turning the whole army into a pile of useless scrap metal. While such a weapon is safe for manpower and obsolete types of armored vehicles that do not have sophisticated electronic systems.
- Acoustic weapon: Sonic weapons to suppress infantry and people, control armored vehicles and ultrasonic weapons, which is able to kill a man and disable the technique, which he manages.
- The connection between players and their units is the same as in the standard Wargame, but now behind this connection is a multi-layer system that can be hacked, intercepted and even misinformation. Just imagine how much it will increase the fun on such a battlefield, given that the enemy on its secure communication channels can broadcast deliberately false information without his knowledge, and, reaching a higher level of development of radio warfare technology, you can even intercept the control system of individual units of the enemy or even his entire army. In the game will be 3 types of radio signals: ultra long, which are responsible for the chat between the players of the same team (to crack them the easiest way, and on behalf of one of the enemy players can be misinformation), long (they are responsible for the marks on the strategic map, such as "Attack", Defend", "For help", etc.) and short (these waves are the most difficult to crack - they are responsible for the player's control over their units). To counter the player is required to open the function "Closed communication channels", "Introduction of a system of coding and interception" or "Setting noise" in the " technology Tree" or just constant switching of communication channels.
- To improve the level of their technology and counter various types of modern weapons player can use espionage - opening modes operation of enemy systems. This is followed by the infection of enemy systems with a computer worm such as Stuxnet, which was used by Israeli intelligence agencies to suppress the Iranian nuclear program. Thus, the player in this game will not only be a military commander and a specialist in electronic warfare, but also a military hacker. Feel what a big, complex and multifaceted idea that can be implemented very interesting.
- The new mode in the game is "Technology Competition". Points are awarded for the development of technology and as a result of the successful use of modern technology against the enemy. "Points of Development" can be spent on the introduction and use of new, more advanced technologies. This mode assumes the victory of the player who will achieve greater technical superiority than the enemy because it will be able to win, thus, an easy military victory, because if you disable the guidance system of high-precision weapons of the enemy, the enemy will have to move to the use of military equipment and weapons of the previous generation (obviously weaker). If you turn off the radio communication, you will lose the coordination of the enemy players first (they will not be able to communicate with each other), and then the connection of the player with their own units.
- Use of cruise missiles against ground targets from air and sea carriers: 3M-54 Kalibr, P-800 Oniks, Tomahawk, JASSM, Storm Shadow, SCALP and others. To combat them, you can use equipped with guns or means of Air defense electronic warfare such as the Russian complex P-531B "Infauna", which are able to knock down any missile equipped with a laser, thermal or infrared guidance system within a radius of 600 km.
- In the game has a lot of intelligence units, but no reconnaissance aircraft. I suggest the original version - use of unmanned reconnaissance. Moreover, the ultra-small Unmanned aerial vehicle can be detected and destroyed only with the help of Electronic warfare systems. In addition to any UAV can be applied to electronic blocking of its work, followed by the interception of the enemy drone. I also propose the mass use of modern unmanned Military robots such as the Russian Uran-9, some infantry units in the Powered exoskeleton.
- A new feature in the game - the control of the battlefield with the help of a space satellite. Thus it is possible to completely withdraw players from the game, destroying the satellite through which they are monitoring the battlefield. Russian drone BOR-4, American X-37 and the Chinese Shenlong created to destroy enemy satellites. I do not know how to implement it, but the idea seems to me interesting.
- Why does the game series Wargame high-precision bombs are only combat aircraft of NATO troops, but actually Guided bomb were in service with the Soviet Union under the designation КAB (course-correcting plane bomb) and appeared in 1970 (http://zonwar.ru/news/news_149_KAB-500S.html). You can also add Thermobaric weapon and other modern types of air and artillery ammunition to the game.
- The game has many different maps, but no map, which consisted of one big city, so that 70-80% of the area of the map would occupy some megalopolis with its sights, skyscrapers and park areas in the city. At the moment, the best city map is the Wonsan Harbor where the urban area does not exceed 25%.
- Thus the game will be more intelligent, complex and requires more thought, but at the same time more fun and playful

P. S.
Spoiler : :
Why games series the Game is missing some characteristic features of the units? For example, the Soviet/Russian tanks are equipped with explosive reactive armour thanks to which they are almost impossible to knock out a tank gun, Active protection system through which it is impossible to knock out with an anti-tank grenade launcher or ATGM, and in addition all Soviet tanks, starting with the T-64 equipped with Autoloader, which charges the gun much faster, but in the game it is not reflected in any way. In the new game, I propose to introduce the characteristics peculiar properties of each unit.

This is how the Autoloader works in the T-90 tank, which requires a crew of only 3 people:
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And so the Leopard 2A6 cannon charges in its huge gun turret:
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That's why during the war in Syria was lost 10 Turkish tanks Leopard 2A4 and not a single one was lost Russian or Syrian Т-90.

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Markenzwieback
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Re: Detailed presentation of a new idea for the Wargame series

Postby Markenzwieback » Wed 6 Jun 2018 19:10

TL;DR: muh Russian units.

Granted though, the comparison in the spoiler had me laughing. You really did pick out the best worst example you could find, didn't you? :lol: Also, you ever had a tanker tell you the fun had when having to clear an autoloader jam on Russian-model tanks? But oh well, thats the entire autoloader vs. manual loader discussion all over again...
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Re: Detailed presentation of a new idea for the Wargame series

Postby Holy_crap » Wed 6 Jun 2018 19:49

I wouldn't mind RUSE 2 )))))))))))))))))))))))))
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Re: Detailed presentation of a new idea for the Wargame series

Postby Sleksa » Wed 6 Jun 2018 22:37

Eternity wrote:Why games series the Game is missing some characteristic features of the units? For example, the Soviet/Russian tanks are equipped with explosive reactive armour thanks to which they are almost impossible to knock out a tank gun


This is reflected in the game by era equipped tanks having higher armor values

Eternity wrote:Active protection system through which it is impossible to knock out with an anti-tank grenade launcher or ATGM


None were even remotely in service in 1990-2000

Eternity wrote:and in addition all Soviet tanks, starting with the T-64 equipped with Autoloader, which charges the gun much faster, but in the game it is not reflected in any way.


Tanks equipped with autoloader retain their rate of fire as a constant whereas non-autoloader tanks get drastically slower rate of fire when the crew becomes worried/shaken/paniced. This is a massive bonus to autoloaded tanks

so 2/3 things you're asking for are already represented in the game and the third is 2010-2020 tech.
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Re: Detailed presentation of a new idea for the Wargame series

Postby chykka » Thu 7 Jun 2018 07:39

Well a Higher armour value is persistant. ERA shouldn't be effective in same spot twice.
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Re: Detailed presentation of a new idea for the Wargame series

Postby XanderTuron » Thu 7 Jun 2018 09:28

chykka wrote:Well a Higher armour value is persistant. ERA shouldn't be effective in same spot twice.

There probably is no completely authentic way to represent ERA in Wargame to be honest (at least not with this version of the engine); best I can think of is maybe slight reduction in AV but with a little bit more HP, but that has its own problems.
My mouth is moving, but nothing relevant is coming out. Also I cannot guarantee that my research is perfect or even remotely accurate.

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Eternity
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Re: Detailed presentation of a new idea for the Wargame series

Postby Eternity » Thu 7 Jun 2018 17:06

Markenzwieback wrote:TL;DR: muh Russian units.


I understand correctly that this is the most ridiculous comment in the world history of the Internet - you admit that you did not read the article, but at the same time draw conclusions about its content. My thought is much more complex and multifaceted than you described and do not falsely interpret my thoughts for me

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Re: Detailed presentation of a new idea for the Wargame series

Postby Eternity » Thu 7 Jun 2018 17:09

Holy_crap wrote:I wouldn't mind RUSE 2 )))))))))))))))))))))))))


This is not RUSE 2, it is much more difficult and interesting:) Sorry just that Eugene Systems is unlikely to be able to realize this technically extremely difficult task

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Re: Detailed presentation of a new idea for the Wargame series

Postby Markenzwieback » Thu 7 Jun 2018 17:31

Eternity wrote:
Markenzwieback wrote:TL;DR: muh Russian units.


I understand correctly that this is the most ridiculous comment in the world history of the Internet - you admit that you did not read the article, but at the same time draw conclusions about its content. My thought is much more complex and multifaceted than you described and do not falsely interpret my thoughts for me

Being able to formulate a TL;DR means you have to read through everything you intend to sumarize (which I did). And the just slightly biased way you present your ideas were the result of my just slightly sarcastic reply.
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Re: Detailed presentation of a new idea for the Wargame series

Postby Eternity » Fri 8 Jun 2018 18:35

Markenzwieback wrote:Being able to formulate a TL;DR means you have to read through everything you intend to sumarize (which I did). And the just slightly biased way you present your ideas were the result of my just slightly sarcastic reply.


Your "sarcastic" answer has nothing to do with what I wrote, it's lies and slander.

Moreover, it is foolish to simplify seven pages of text to three words that are not related to the content of the article.

If you get acquainted with the content, you will understand how this is a brilliant idea, which being implemented will be an obvious breakthrough in the genre of strategy games, and when you Express in three words what is not even in the article, it is not the best way to characterize your intellectual abilities.

Write only about what you know and understand - there is a sign of reasonableness and objectivity without which it is impossible to analyze and research, without this, the very factor of knowledge is impossible

Say what you think, but think what you say

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